Game Theory Approach to Product Service Systems

Nariaki Nishino, Benny Tjahjono

Research output: Contribution to journalArticlepeer-review

3 Citations (Scopus)
93 Downloads (Pure)

Abstract

This conceptual paper discusses the application of game theory to Product Service System (PSS) research by highlighting the pros and cons in game theory in treating various aspects of PSS. To this end, we first describe the basic formulation in game theory, its usefulness and limitations and its potential applications in PSS. We then propose some ways of modeling three types of PSS: product-oriented PSS, use-oriented PSS, and result-oriented PSS using the game theory framework. Three studies that authors have so far conducted are presented as case examples: (1) a case addressing a member-type PSS, (2) a case of product lease service, and (3) a case of platform businesses. We explain how to apply our proposed modeling methods in the aforementioned cases.
Original languageEnglish
Pages (from-to)304-309
Number of pages6
JournalProcedia CIRP
Volume73
DOIs
Publication statusPublished - 3 Jul 2018

Bibliographical note

open access - Creative Commons Attribution Non-Commercial No-Derivatives License

Keywords

  • Equilibrium
  • Modeling
  • Willingness-to-pay per unit time

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