@article{f30e6db98ea643538a482ccd5cc14e39,
title = "Game engines selection framework for high-fidelity serious applications",
keywords = "high fidelity, serious games, game engines, visualization",
author = "Panagiotis Petridis and Ian Dunwell and D. Panzoli and Sylvester Arnab and Aristidis Protopsaltis and Maurice Hendrix and {de Freitas}, Sara",
note = "This is an open access article distributed under the Creative Commons Attribution License unported 3.0 which permits unrestricted use, distribution and reproduction in any medium, provided that the original work is properly cited. See http://creativecommons.org/licenses/by/3.0/ for full license terms.",
year = "2012",
doi = "10.5171/2012.418638",
language = "English",
volume = "2012",
pages = "418638",
journal = "International Journal of Interactive Worlds",
publisher = "IBIMA Publishing",
}