Game engines selection framework for high-fidelity serious applications

Panagiotis Petridis, Ian Dunwell, D. Panzoli, Sylvester Arnab, Aristidis Protopsaltis, Maurice Hendrix, Sara de Freitas

Research output: Contribution to journalArticle

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Original languageEnglish
Pages (from-to)418638
JournalInternational Journal of Interactive Worlds
Volume2012
DOIs
Publication statusPublished - 2012

Bibliographical note

This is an open access article distributed under the Creative Commons Attribution License unported 3.0 which permits unrestricted use, distribution and reproduction in any medium, provided that the original work is properly cited. See http://creativecommons.org/licenses/by/3.0/ for full license terms.

Keywords

  • high fidelity
  • serious games
  • game engines
  • visualization

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