TY - JOUR
T1 - Game-based strategies for data literacy
T2 - exploring agency in adult learning
AU - Tur, Gemma
AU - de Benito-Crosetti, Barbara
AU - Castañeda, Linda
AU - Klykken, Fride
AU - Arnab, Sylvester
AU - Wasson, Barbara
AU - Bedenlier, Svenja
N1 - This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. The terms on which this article has been published allow the posting of the Accepted Manuscript in a repository by the author(s) or with their consent
PY - 2026/2/11
Y1 - 2026/2/11
N2 - In an increasingly data-driven world, supporting adults in developing data literacy is essential for informed participation in society. For learning to be relevant and impactful, adults need to experience a sense of agency in the process. Game-based learning provides a safe, engaging, and experiential space that enables adults to explore and develop data-related knowledge and skills in meaningful, situated ways. Building on this premise, the Erasmus + project Data Literacy for Citizenship (DALI) explored how game-based learning experiences, originally designed to foster Data Literacy, promote agency among adult learners in both formal and informal continuing education contexts. A cross-national sample of 338 participants from Spain, the UK, Germany, and Norway played purpose-designed DALI games and completed an online survey. Using a quantitative, descriptive–correlational design, we analyse how individual factors (age, prior gaming experience) and perceived game quality shaped opportunities for enacting agency within these learning environments. Results show that the game-based strategies of the non-digital DALI games allowed agency activation, regardless of adult age and game experience. The perceived fun, along with game quality, and the clarity of visual texts emerged as drivers of agency in game-based learning. Implications for instructional design, game development and policy are discussed.
AB - In an increasingly data-driven world, supporting adults in developing data literacy is essential for informed participation in society. For learning to be relevant and impactful, adults need to experience a sense of agency in the process. Game-based learning provides a safe, engaging, and experiential space that enables adults to explore and develop data-related knowledge and skills in meaningful, situated ways. Building on this premise, the Erasmus + project Data Literacy for Citizenship (DALI) explored how game-based learning experiences, originally designed to foster Data Literacy, promote agency among adult learners in both formal and informal continuing education contexts. A cross-national sample of 338 participants from Spain, the UK, Germany, and Norway played purpose-designed DALI games and completed an online survey. Using a quantitative, descriptive–correlational design, we analyse how individual factors (age, prior gaming experience) and perceived game quality shaped opportunities for enacting agency within these learning environments. Results show that the game-based strategies of the non-digital DALI games allowed agency activation, regardless of adult age and game experience. The perceived fun, along with game quality, and the clarity of visual texts emerged as drivers of agency in game-based learning. Implications for instructional design, game development and policy are discussed.
KW - agency
KW - adult learning
KW - game-based learning
KW - data literacy
U2 - 10.1080/0158037X.2026.2627582
DO - 10.1080/0158037X.2026.2627582
M3 - Article
SN - 0158-037X
VL - (In-Press)
SP - (In-Press)
JO - Studies in Continuing Education
JF - Studies in Continuing Education
ER -