Game-based strategies for data literacy: exploring agency in adult learning

  • Gemma Tur
  • , Barbara de Benito-Crosetti
  • , Linda Castañeda
  • , Fride Klykken
  • , Sylvester Arnab
  • , Barbara Wasson
  • , Svenja Bedenlier

    Research output: Contribution to journalArticlepeer-review

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    Abstract

    In an increasingly data-driven world, supporting adults in developing data literacy is essential for informed participation in society. For learning to be relevant and impactful, adults need to experience a sense of agency in the process. Game-based learning provides a safe, engaging, and experiential space that enables adults to explore and develop data-related knowledge and skills in meaningful, situated ways. Building on this premise, the Erasmus + project Data Literacy for Citizenship (DALI) explored how game-based learning experiences, originally designed to foster Data Literacy, promote agency among adult learners in both formal and informal continuing education contexts. A cross-national sample of 338 participants from Spain, the UK, Germany, and Norway played purpose-designed DALI games and completed an online survey. Using a quantitative, descriptive–correlational design, we analyse how individual factors (age, prior gaming experience) and perceived game quality shaped opportunities for enacting agency within these learning environments. Results show that the game-based strategies of the non-digital DALI games allowed agency activation, regardless of adult age and game experience. The perceived fun, along with game quality, and the clarity of visual texts emerged as drivers of agency in game-based learning. Implications for instructional design, game development and policy are discussed.
    Original languageEnglish
    Pages (from-to)(In-Press)
    Number of pages20
    JournalStudies in Continuing Education
    Volume(In-Press)
    Early online date11 Feb 2026
    DOIs
    Publication statusE-pub ahead of print - 11 Feb 2026

    Bibliographical note

    This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. The terms on which this article has been published allow the posting of the Accepted Manuscript in a repository by the author(s) or with their consent

    Funding

    This work was supported by the European Union under [grant number KA204-076492]; State Programme for R&D&I Oriented to the Challenges of Society, from the StatePlan for Scientific and Technical Research and Innovation 2017–2020 of the Spanish Ministry of Science and Innovation under [grant number PID2020-113101RB-I00].

    Keywords

    • agency
    • adult learning
    • game-based learning
    • data literacy

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