Game-Based Mechanical Engineering teaching and learning

Fernando César Meira Menandro, Sylvester Arnab

Research output: Contribution to journalReview articlepeer-review

Abstract

The usual approach to engineering education, though appropriate for some students, in general lacks adaptability for different learning needs. Game-based learning is an attempt to provide adaptable learner-centered education. This paper presents a review of the published works on game-based applications for Mechanical Engineering teaching and learning from the past five decades. A comprehensive review was performed, and more than 200 papers were screened, evaluating the gamification approach, educational objectives, and Mechanical Engineering curriculum. Bloom's taxonomy was used to identify cognitive learning outcomes for each of the games studied. There was also an attempt to establish Mechanical Engineering topics for an efficient curriculum and a correspondence of each game analyzed with the specific topic. The references found are presented according to Mechanical Engineering knowledge topic and cognitive learning outcome. Suggestions for further research on the field are made. The main ones include the need to formalize the educational objectives and development goals of the games, sincemost of the games studied did no such formalization, aswell as the development and design strategies adopted to achieve such goals, a recently growing field of study.

Original languageEnglish
Number of pages15
JournalSmart and Sustainable Manufacturing Systems
Volume5
Issue number2
Early online date14 Oct 2020
DOIs
Publication statusPublished - Nov 2020

Bibliographical note

Free to access via publisher

Keywords

  • Engineering education
  • Game-based teaching and learning
  • Mechanical engineering
  • Serious games

ASJC Scopus subject areas

  • Industrial and Manufacturing Engineering
  • Control and Systems Engineering
  • Computer Science Applications

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