Skip to main navigation Skip to search Skip to main content

Frugal Education: What, why, and how?

  • Alex Masters

    Research output: Contribution to journalArticlepeer-review

    223 Downloads (Pure)

    Abstract

    This paper explores how frugal innovation practices can challenge resource constraints by leveraging available resources in creative and innovative ways towards more affordable, practical, sustainable and resilient education practice. The education sector has faced many challenges when adapting practice to deliver quality education in the wake of a world-changing pandemic. There is a great deal we can learn from each other with regards to the frugal application of resources, such as time, money, people and space. However, forms of frugality in education design are driven by necessity and are reactive as opposed to proactive measures. We can, however, learn from educators and institutions that have been able to achieve significant educational impact at low cost with far fewer resources, adopting frugal approaches to education design and delivery. This paper proposes a set of frugal education aspects that demonstrate how frugal design practices can be organised and applied within an educational context. The aspects are outlined, and examples are presented to illustrate their effectiveness within existing education practice. This paper seeks to contribute to the existing knowledge base and research into frugal innovation practice as it applies within an education context, reframing the use of the term ‘frugal’ away from affordability and poor quality, towards a more expansive understanding that establishes a foundation on which to build, define, and contextualise frugality within an education context. The paper concludes with recommendations for the development of practical resources, informed by the research, to support educators in the design of frugal education practice.
    Original languageEnglish
    Pages (from-to)109-130
    Number of pages22
    JournalFuture in Educational Research
    Volume2
    Issue number2
    Early online date13 May 2024
    DOIs
    Publication statusPublished - 19 Jun 2024

    Bibliographical note

    © 2024 The Authors. Future in Educational Research published by John Wiley & Sons Australia, Ltd on behalf of Southwest University.

    This is an open access article under the terms of the Creative Commons Attribution License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited.

    Funder

    Economic and Social Research Council
    UK Research and Innovation. Grant Number: ES/T004789/1

    Funding

    The aforementioned frugal aspects have been applied as part of a novel approach for mapping 21st century competencies and resilience development in learners (Arnab, Mahon, et al., 2021 ). The mapping approach was applied by educators in Malaysia, Vietnam, Indonesia and the United Kingdom as part of the ACES international research project, funded by the GCRF: Global Challenges Research Fund and UKRI: Economic and Social Resilience Council (ACES, 2024 ). During the education design phase, the ACES team mapped aspects of learning, playfulness and frugality within each learning activity to help identify and define the various forms of engagement, interaction and outcomes the educators wished to generate within each learning design. The aspects mapping framework provides a means for articulating the context and design of the proposed educational intervention programmes. Alternatively, the mapping exercise can also be used to analyse learning, playful and frugal design aspects within an existing programme. It is recommended that each of the proposed aspects listed above be considered when seeking to create or adapt new and existing educational practices to be more frugal in their design, development and application. The concepts discussed in this paper have been part-funded by the UK Research and Innovation: Economic and Social Research Council (UKRI-ESRC) for the ACES project (Grant reference: ES/T004789/1) and the GameChangers Initiative (https://gchangers.org). Special acknowledgement has been given to Prof. Sylvester Arnab and Dr. Petros Lameras for their feedback and support.

    FundersFunder number
    UK Research and Innovation
    Economic and Social Research CouncilES/T004789/1

      UN SDGs

      This output contributes to the following UN Sustainable Development Goals (SDGs)

      1. SDG 4 - Quality Education
        SDG 4 Quality Education
      2. SDG 12 - Responsible Consumption and Production
        SDG 12 Responsible Consumption and Production

      Keywords

      • Frugal Education
      • Sustainability
      • Innovation
      • Education Design
      • Sustainable Education

      Fingerprint

      Dive into the research topics of 'Frugal Education: What, why, and how?'. Together they form a unique fingerprint.

      Cite this