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Framing the adoption of serious games in formal education
Sylvester Arnab
, R. Berta
, J. Earp
, Sara de Freitas
, M. Popescu
, M. Romero
, I. Stanescu
, M. Usart
Research output
:
Contribution to journal
›
Article
›
peer-review
85
Citations (Scopus)
149
Downloads (Pure)
Overview
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Weight
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Social Sciences
Formal Education
80%
Learner
40%
Learning
40%
Learning Processes
20%
Universities
20%
Work
20%
Evolution
20%
Education
20%
Strategy Implementation
20%
Experience
20%
Accommodation
20%
Relative
20%
Deployment
20%
Design
20%
Adoption
20%
Technology
20%
Collaboration Strategy
20%
Change
20%
Environment
20%
Buildings
20%
Educational Organization
20%
Attention
20%
Practice
20%
Perspective
20%
Lifestyle
20%
Computer Science
Serious Game
100%
Formal Education
80%
Innovations
20%
Increasing Pressure
20%
Informal Learning
20%
Education
20%
Formal Learning
20%
Roles
20%
Game Design
20%
Generation
20%
Learning Process
20%
Economics, Econometrics and Finance
Technological Innovation
40%