Facilitating intuitive-guided learning in a serious game through integration with a learning content management system

Ian Dunwell, Petros Lameras, Panagiotis Petridis, Sylvester Arnab, Sara de Freitas

Research output: Chapter in Book/Report/Conference proceedingChapter

1 Citation (Scopus)

Abstract

Increased global uptake of entertainment gaming has the potential to lead to high expectations of engagement and interactivity from users of technology-enhanced learning environments. Blended approaches to implementing game-based learning as part of distance or technology-enhanced education have led to demonstrations of the benefits they might bring, allowing learners to interact with immersive technologies as part of a broader, structured learning experience. In this article, we explore how the integration of a serious game can be extended to a learning content management system (LCMS) to support a blended and holistic approach, described as an 'intuitive-guided' method. Through a case study within the EU-Funded Adaptive Learning via Intuitive/Interactive, Collaborative and Emotional Systems (ALICE) project, a technical integration of a gaming engine with a proprietary LCMS is demonstrated, building upon earlier work and demonstrating how this approach might be realized. In particular, how this method can support an intuitive-guided approach to learning is considered, whereby the learner is given the potential to explore a non-linear environment whilst scaffolding and blending provide guidance ensuring targeted learning objectives are met. Through an evaluation of the developed prototype with 32 students aged 14-16 across two Italian schools, a varied response from learners is observed, coupled with a positive reception from tutors. The study demonstrates that challenges remain in providing high-fidelity content in a classroom environment, particularly as an increasing gap in technology availability between leisure and school times emerges.
Original languageEnglish
Title of host publicationProceedings - 2014 8th International Conference on Complex, Intelligent and Software Intensive Systems, CISIS 2014
PublisherIEEE
PagesArticle number 6915526, Pages 265-272
Volume2014
ISBN (Print)978-147994325-8
DOIs
Publication statusPublished - Oct 2014

Bibliographical note

This conference paper is not yet available on the repository. The paper was given at the 8th International Conference on Complex, Intelligent and Software Intensive Systems, CISIS 2014; Birmingham City University, Birmingham; United Kingdom; 2 July 2014 through 4 July 2014

Keywords

  • blended learning
  • content management system
  • intuitive-guided learning
  • serious games

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