Abstract
Increased global uptake of entertainment gaming has the potential to lead to high expectations of engagement and interactivity from users of technology-enhanced learning environments. Blended approaches to implementing game-based learning as part of distance or technology-enhanced education have led to demonstrations of the benefits they might bring, allowing learners to interact with immersive technologies as part of a broader, structured learning experience. In this article, we explore how the integration of a serious game can be extended to a learning content management system (LCMS) to support a blended and holistic approach, described as an 'intuitive-guided' method. Through a case study within the EU-Funded Adaptive Learning via Intuitive/Interactive, Collaborative and Emotional Systems (ALICE) project, a technical integration of a gaming engine with a proprietary LCMS is demonstrated, building upon earlier work and demonstrating how this approach might be realized. In particular, how this method can support an intuitive-guided approach to learning is considered, whereby the learner is given the potential to explore a non-linear environment whilst scaffolding and blending provide guidance ensuring targeted learning objectives are met. Through an evaluation of the developed prototype with 32 students aged 14-16 across two Italian schools, a varied response from learners is observed, coupled with a positive reception from tutors. The study demonstrates that challenges remain in providing high-fidelity content in a classroom environment, particularly as an increasing gap in technology availability between leisure and school times emerges.
Original language | English |
---|---|
Title of host publication | Proceedings - 2014 8th International Conference on Complex, Intelligent and Software Intensive Systems, CISIS 2014 |
Publisher | IEEE |
Pages | Article number 6915526, Pages 265-272 |
Volume | 2014 |
ISBN (Print) | 978-147994325-8 |
DOIs | |
Publication status | Published - Oct 2014 |
Bibliographical note
This conference paper is not yet available on the repository. The paper was given at the 8th International Conference on Complex, Intelligent and Software Intensive Systems, CISIS 2014; Birmingham City University, Birmingham; United Kingdom; 2 July 2014 through 4 July 2014Keywords
- blended learning
- content management system
- intuitive-guided learning
- serious games