Exploring Consumer Engagement through Extended Reality (XR) in Fashion: Analysing the Impact of Immersive Experience on Consumer Behaviour and Purchase Intent

Cherniece Plume, Soomal Murtaza, Haoye Sun

Research output: Contribution to conferencePaperpeer-review

14 Downloads (Pure)

Abstract

This study offers comprehensive insights into the acceptance and impact of XR technologies on consumer behavior in the UK's young adult fashion market. Utilising a survey and PLS-SEM, the responses from 235 respondents aged between 18-35 were analysed, revealing that immersive experience has a positive influence on effort expectancy, facilitating conditions, hedonic motivation and social influence in the context of XR fashion industry. Surprisingly this study also revealed that performance expectancy and immersive experience have a negative relationship. This challenges existing assumptions, suggesting that consumer behaviour in XR may be governed by distinct factors compared to other technological contexts. Effort expectancy, facilitating conditions and hedonic motivation all positively influenced consumers purchase intent, however, performance expectancy and social influence did not.
The study suggests that consumer behaviour in XR may be driven by unique factors. These insights can help fashion brands cater to the evolving preferences of a tech-savvy, trend-conscious demographic.
Original languageEnglish
Number of pages32
Publication statusPublished - 2 Sept 2024
EventBritish Academy of Management Conference 2024: Achieving transformation for greater good: Societal, organisational and personal barriers and enablers. - Nottingham Trent University , Nottingham, United Kingdom
Duration: 2 Sept 20246 Sept 2024
Conference number: 38
https://www.bam.ac.uk/events-landing/past-conferences/bam2024-conference.html

Conference

ConferenceBritish Academy of Management Conference 2024
Abbreviated titleBAM2024
Country/TerritoryUnited Kingdom
CityNottingham
Period2/09/246/09/24
Internet address

Fingerprint

Dive into the research topics of 'Exploring Consumer Engagement through Extended Reality (XR) in Fashion: Analysing the Impact of Immersive Experience on Consumer Behaviour and Purchase Intent'. Together they form a unique fingerprint.

Cite this