Abstract
This paper consolidates evidence and material from a range of specialist and disciplinary fields
to provide an evidence-based review and synthesis on the design and use of serious games in
higher education. Search terms identified 165 papers reporting conceptual and empirical
evidence on how learning attributes and game mechanics may be planned, designed, and
implemented by university teachers interested in using games, which are integrated into lesson
plans and orchestrated as part of a learning sequence at any scale. The findings outline the
potential of classifying the links between learning attributes and game mechanics as a means to
scaffold teachers’ understanding of how to perpetuate learning in optimal ways whilst
enhancing the in-game learning experience. The findings of this paper provide a foundation for
describing methods, frames, and discourse around experiences of design and use of serious
games, linked to methodological limitations and recommendations for further research in this
area.
Original language | English |
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Pages (from-to) | 972-994 |
Number of pages | 23 |
Journal | British Journal of Educational Technology |
Volume | 48 |
Issue number | 4 |
Early online date | 30 May 2016 |
DOIs | |
Publication status | Published - Jul 2017 |
Bibliographical note
This is the peer reviewed version of the following article: Lameras, P, Arnab, S, Dunwell, I, Stewart, C, Clarke, S & Petridis, P 2017, 'Essential features of serious games design in higher education: Linking learning attributes to game mechanics' British Journal of Educational Technology, vol 48, no. 4, pp. 972-994, which has been published in final form at https://dx.doi.org/10.1111/bjet.12467. This article may be used for non-commercial purposes in accordance with Wiley Terms and Conditions for Self-Archiving.Fingerprint
Dive into the research topics of 'Essential features of serious games design in higher education: Linking learning attributes to game mechanics'. Together they form a unique fingerprint.Prizes
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Essential Features of Serious Games Design
Lameras, Petros (Recipient), 1 Dec 2014
Prize: Prize (including medals and awards)
Profiles
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Sylvester Arnab
- Research Centre in Postdigital Cultures - Professor in Games Science - Applied Games
Person: Teaching and Research