Abstract
Game-based learning (GBL) is often found to be technically driven and more often than not, serious games for instance, are conceptualised and designed solely for digital platforms and state of the art technologies. To encourage a greater discussion on the potential benefits and challenges of a more holistic approach to developing GBL, that promote human centred interactions and play for learning, the authors present the Game Changers initiative. The Game Changers initiative is discussed and focus is drawn to one of its programmes titled; escapED, for developing non-digital GBL approaches within the context of Science, Technology, Engineering and Mathematics combined with Arts (STEAM) education. EscapED, aids the design and creation of educational Escape Rooms and Interactive Gaming Experiences for staff and students in further/higher education settings. The authors present the escapED theoretical framework as a tool to aid future design and development of on-site interactive experiences, in order to provide engaging alternatives for learning and soft skills development amongst higher education staff and students.
Original language | English |
---|---|
Title of host publication | Games and Learning Alliance |
Subtitle of host publication | 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings |
Editors | Rosa Bottino, Johan Jeuring, Remco C. Veltkamp |
Place of Publication | Switzerland |
Publisher | Springer |
Pages | 144-153 |
Volume | 10056 |
ISBN (Print) | 978-3-319-50182-6, 978-3-319-50181-9 |
DOIs | |
Publication status | Published - 23 Nov 2016 |
Event | 5th International Conference, GALA 2016 - Utrecht, Netherlands Duration: 5 Dec 2016 → 7 Dec 2016 |
Publication series
Name | Lecture Notes in Computer Science |
---|---|
Publisher | Springer |
Volume | 10056 |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 5th International Conference, GALA 2016 |
---|---|
Country/Territory | Netherlands |
City | Utrecht |
Period | 5/12/16 → 7/12/16 |
Bibliographical note
The full text is not available on the repository.Fingerprint
Dive into the research topics of 'EscapED: Adapting Live-Action, Interactive Games to Support Higher Education Teaching and Learning Practices'. Together they form a unique fingerprint.Profiles
-
Sylvester Arnab
- Research Centre in Postdigital Cultures - Professor in Games Science - Applied Games
Person: Teaching and Research
-
Samantha Clarke
- Research Centre for Arts, Memory and Communities - Assistant Professor of Design Futures
Person: Teaching and Research
-