EscapED: Adapting Live-Action, Interactive Games to Support Higher Education Teaching and Learning Practices

Samantha Clarke, Sylvester Arnab, Helen Keegan, Luca Morini, Oliver Wood

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

5 Citations (Scopus)

Abstract

Game-based learning (GBL) is often found to be technically driven and more often than not, serious games for instance, are conceptualised and designed solely for digital platforms and state of the art technologies. To encourage a greater discussion on the potential benefits and challenges of a more holistic approach to developing GBL, that promote human centred interactions and play for learning, the authors present the Game Changers initiative. The Game Changers initiative is discussed and focus is drawn to one of its programmes titled; escapED, for developing non-digital GBL approaches within the context of Science, Technology, Engineering and Mathematics combined with Arts (STEAM) education. EscapED, aids the design and creation of educational Escape Rooms and Interactive Gaming Experiences for staff and students in further/higher education settings. The authors present the escapED theoretical framework as a tool to aid future design and development of on-site interactive experiences, in order to provide engaging alternatives for learning and soft skills development amongst higher education staff and students.
Original languageEnglish
Title of host publicationGames and Learning Alliance
Subtitle of host publication5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings
EditorsRosa Bottino, Johan Jeuring, Remco C. Veltkamp
Place of PublicationSwitzerland
PublisherSpringer
Pages144-153
Volume10056
ISBN (Print)978-3-319-50182-6, 978-3-319-50181-9
DOIs
Publication statusPublished - 23 Nov 2016
Event5th International Conference, GALA 2016 - Utrecht, Netherlands
Duration: 5 Dec 20167 Dec 2016

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume10056
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference5th International Conference, GALA 2016
CountryNetherlands
CityUtrecht
Period5/12/167/12/16

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Bibliographical note

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Cite this

Clarke, S., Arnab, S., Keegan, H., Morini, L., & Wood, O. (2016). EscapED: Adapting Live-Action, Interactive Games to Support Higher Education Teaching and Learning Practices. In R. Bottino, J. Jeuring, & R. C. Veltkamp (Eds.), Games and Learning Alliance: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings (Vol. 10056, pp. 144-153). (Lecture Notes in Computer Science; Vol. 10056). Switzerland: Springer. https://doi.org/10.1007/978-3-319-50182-6_13