EscapED: A framework for creating live-action, interactive games for higher/further education learning and soft skills development

Samantha Clarke, Sylvester Arnab, Luca Morini, Oliver Wood, Kate Green, Alex Masters, Aikaterini Bourazeri

Research output: Chapter in Book/Report/Conference proceedingConference proceedingpeer-review

9 Citations (Scopus)
636 Downloads (Pure)


There is a rapid growing interest and demand globally, for developing and participating in live, interactive gaming experiences otherwise known as Escape Rooms. Traditionally designed to provide entertainment, Escape Rooms require its players to solve puzzles, complete tasks and work together efficiently to complete an overall goal such as solving a mystery or escaping a room. The structure of Escape Rooms and their overall growing popularity, indicates that the premise of interactive, live-action gaming may be adapted to develop engaging scenarios for game-based learning. The authors present; EscapED, as a work in progress, case study and paradigm for creating educational Escape Rooms and Interactive Gaming Experiences. A focus is drawn to designing and developing on-site experiences, to provide engaging alternatives for learning and soft skills development amongst higher education staff and students. A review of a prototype trial, developed to support a Coventry University staff training event is given, alongside participant's general feedback and reactions to the experience and the perceived educational value of EscapED. The work in progress EscapED framework is presented as a tool to help foster a best practice approach to develop Interactive Game-Based Learning Experiences.

Original languageEnglish
Title of host publicationProceedings of the 10th European Conference on Games Based Learning, ECGBL 2016
PublisherDechema e.V.
Number of pages5
ISBN (Electronic)9781911218098
Publication statusPublished - 2016
Event10th European Conference on Games Based Learning - The University of the West of Scotland , Paisley, United Kingdom
Duration: 6 Oct 20167 Oct 2016


Conference10th European Conference on Games Based Learning
Country/TerritoryUnited Kingdom


  • Educational escape rooms
  • Game-based learning
  • Interactive games
  • Live-action gaming
  • Role-play

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Computer Networks and Communications
  • Human-Computer Interaction
  • Software
  • Control and Systems Engineering
  • Education


Dive into the research topics of 'EscapED: A framework for creating live-action, interactive games for higher/further education learning and soft skills development'. Together they form a unique fingerprint.

Cite this