Engaging primary schools in rural Malaysia with Game-Based Learning: Culture, Pedagogy, Technology

Luca Morini, Sylvester Arnab, Fitri Mohamad, Jacey Lynn

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

2 Citations (Scopus)

Abstract

Mustea and Herman (2015) suggested that social constructionism enables learners to explore new understanding and knowledge through social interactions. In the same theoretical tradition, Gee (2016) and Kafai (2015) have suggested that games and game literacy constitute a particularly powerful and engaging path toward the social constructionist pedagogical perspective, where creative social interactions are scaffolded by a playful context in which learners can interact with self-directed purpose and heightened interest. Following these theoretical groundings, this paper presents findings and experiences in bringing game-based learning to two primary schools in two different remote rural locations in Sarawak, Malaysia, and articulates both the challenges and the opportunities that emerge when introducing this innovative approach in a context that is very different from the standard, Western, urban, tech-centred classroom that is the “object” of most experimentations. Sharing similar (and, from a urban perspective, disadvantaged) socio-economic backgrounds, students at these schools were introduced to a variety of game-based learning materials (both digital and analog) which were designed in alignment with both the national curriculum for Science, Mathematics and English, and the cultural-technical specifics of their everyday living contexts. The paper discusses how context, intended contents and pedagogical approach informed the design, the deployment and the impact of these activities. The paper then moves to discuss the relevance of incorporating local values into the design of game-based learning for remote rural students, how games can enable critical and creative thinking to be encouraged in a playful social context, and the opportunity for students and teachers to become the designers of their own culturally informed game-based learning tools.
Original languageEnglish
Title of host publicationProceedings from the European Conference of Game-Based Learning 2018
EditorsMelanie Ciussi
PublisherAcademic Conferences and Publishing International
ISBN (Print)978-1-911218-99-9
Publication statusPublished - 2018
Event12th European Conference on Game Based Learning, ECGBL 2018 - Skema Business School, Sophia Antipolis, France
Duration: 4 Oct 20185 Oct 2018
Conference number: 12
https://www.academic-conferences.org/conferences/ecgbl/ecgbl-keynote-speaker-outlines/
https://www.academic-conferences.org/conferences/ecgbl/

Conference

Conference12th European Conference on Game Based Learning, ECGBL 2018
Abbreviated titleECGBL
CountryFrance
CitySophia Antipolis
Period4/10/185/10/18
Internet address

Fingerprint

learning culture
Malaysia
primary school
learning
student
interaction
literacy
mathematics
curriculum
classroom
teacher
science
school
economics
Values
experience

Bibliographical note

Copyright © and Moral Rights are retained by the author(s) and/ or other copyright owners. A copy can be downloaded for personal non-commercial research or study, without prior permission or charge. This item cannot be reproduced or quoted extensively from without first obtaining permission in writing from the copyright holder(s). The content must not be changed in any way or sold commercially in any format or medium without the formal permission of the copyright holders.

Cite this

Morini, L., Arnab, S., Mohamad, F., & Lynn, J. (2018). Engaging primary schools in rural Malaysia with Game-Based Learning: Culture, Pedagogy, Technology. In M. Ciussi (Ed.), Proceedings from the European Conference of Game-Based Learning 2018 Academic Conferences and Publishing International.

Engaging primary schools in rural Malaysia with Game-Based Learning: Culture, Pedagogy, Technology. / Morini, Luca; Arnab, Sylvester; Mohamad, Fitri; Lynn, Jacey.

Proceedings from the European Conference of Game-Based Learning 2018. ed. / Melanie Ciussi. Academic Conferences and Publishing International, 2018.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Morini, L, Arnab, S, Mohamad, F & Lynn, J 2018, Engaging primary schools in rural Malaysia with Game-Based Learning: Culture, Pedagogy, Technology. in M Ciussi (ed.), Proceedings from the European Conference of Game-Based Learning 2018. Academic Conferences and Publishing International, 12th European Conference on Game Based Learning, ECGBL 2018, Sophia Antipolis, France, 4/10/18.
Morini L, Arnab S, Mohamad F, Lynn J. Engaging primary schools in rural Malaysia with Game-Based Learning: Culture, Pedagogy, Technology. In Ciussi M, editor, Proceedings from the European Conference of Game-Based Learning 2018. Academic Conferences and Publishing International. 2018
Morini, Luca ; Arnab, Sylvester ; Mohamad, Fitri ; Lynn, Jacey. / Engaging primary schools in rural Malaysia with Game-Based Learning: Culture, Pedagogy, Technology. Proceedings from the European Conference of Game-Based Learning 2018. editor / Melanie Ciussi. Academic Conferences and Publishing International, 2018.
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