Efficient Group Collaboration for Sensing Time Redundancy Optimization in Mobile Crowd Sensing

Guisong Yang, Jian Sang, Hanqing Li, Xingyu He, Fanglei Sun, Jiangtao Wang, Haris Pervaiz

Research output: Contribution to journalArticlepeer-review

4 Citations (Scopus)

Abstract

In mobile crowdsensing (MCS), complex tasks often require collaboration among multiple workers with diverse expertise and sensors. However, few studies consider the sensing time redundancy of multiple workers to complete a task collaboratively, and the subjective and objective collaboration willingness of participating workers in forming collaboration groups for different tasks. If solely focusing on enhancing workers' willingness to collaborate, it cannot guarantee the minimum time redundancy within the collaboration group, resulting in a decrease in the group's efficiency. Similarly, if only aiming to reduce sensing time redundancy among the workers in the collaboration group, it may lead to a loss of workers' willingness to collaborate, and the diminished motivation among workers will consequently reduce the group's efficiency. To address these challenges, this article proposes EGC-STRO, a method for forming efficient collaboration groups in MCS that optimizes sensing time redundancy while balancing the workers' cooperation willingness as constraints. First, this method proposes an evaluation indicator to select workers who meet their reward expectations, i.e., objective collaboration willingness, and uses an incentive mechanism based on bargaining game to maximize the overall interests. Furthermore, subjective collaboration willingness is defined and a collaboration worker selection algorithm is designed. The algorithm adds workers who meet both subjective and objective willingness requirements to the candidate set and selects workers with the smallest sensing redundancy time in the worker candidate set to join the final collaboration group. Simulation results demonstrate that compared with the baseline methods, our proposed EGC-STRO increases the worker engagement by about 5%-20%, increases the task coverage by 6%-25%, increases the platform utility by 17%-50%, and increases the worker utility by 20%-60%.

Original languageEnglish
Pages (from-to)26091-26103
Number of pages13
JournalIEEE Internet of Things Journal
Volume11
Issue number15
Early online date30 Apr 2024
DOIs
Publication statusPublished - 1 Aug 2024

Bibliographical note

Publisher Copyright:
© 2014 IEEE.

Funder

This work was supported in part by the National Natural Science Foundation of China under Grant 61802257 and Grant 61602305; in part by the Natural Science Foundation of Shanghai under Grant 18ZR1426000 and Grant 19ZR1477600; and in part by the Opening Foundation of Agile and Intelligent Computing Key Laboratory of Sichuan Province

Funding

This work was supported in part by the National Natural Science Foundation of China under Grant 61802257 and Grant 61602305; in part by the Natural Science Foundation of Shanghai under Grant 18ZR1426000 and Grant 19ZR1477600; and in part by the Opening Foundation of Agile and Intelligent Computing Key Laboratory of Sichuan Province

FundersFunder number
National Natural Science Foundation of China61802257, 61602305
Natural Science Foundation of Shanghai18ZR1426000, 19ZR1477600
Agile and Intelligent Computing Key Laboratory of Sichuan Province

    Keywords

    • Bargaining game
    • Collaboration
    • Collaboration group
    • Crowdsourcing
    • Games
    • Incentive mechanism
    • Mobile crowd sensing
    • Pricing
    • Redundancy
    • Sensing time redundancy
    • Sensors
    • Task analysis

    ASJC Scopus subject areas

    • Information Systems
    • Signal Processing
    • Hardware and Architecture
    • Computer Networks and Communications
    • Computer Science Applications

    Fingerprint

    Dive into the research topics of 'Efficient Group Collaboration for Sensing Time Redundancy Optimization in Mobile Crowd Sensing'. Together they form a unique fingerprint.

    Cite this