Abstract
In mobile crowdsensing (MCS), complex tasks often require collaboration among multiple workers with diverse expertise and sensors. However, few studies consider the sensing time redundancy of multiple workers to complete a task collaboratively, and the subjective and objective collaboration willingness of participating workers in forming collaboration groups for different tasks. If solely focusing on enhancing workers' willingness to collaborate, it cannot guarantee the minimum time redundancy within the collaboration group, resulting in a decrease in the group's efficiency. Similarly, if only aiming to reduce sensing time redundancy among the workers in the collaboration group, it may lead to a loss of workers' willingness to collaborate, and the diminished motivation among workers will consequently reduce the group's efficiency. To address these challenges, this article proposes EGC-STRO, a method for forming efficient collaboration groups in MCS that optimizes sensing time redundancy while balancing the workers' cooperation willingness as constraints. First, this method proposes an evaluation indicator to select workers who meet their reward expectations, i.e., objective collaboration willingness, and uses an incentive mechanism based on bargaining game to maximize the overall interests. Furthermore, subjective collaboration willingness is defined and a collaboration worker selection algorithm is designed. The algorithm adds workers who meet both subjective and objective willingness requirements to the candidate set and selects workers with the smallest sensing redundancy time in the worker candidate set to join the final collaboration group. Simulation results demonstrate that compared with the baseline methods, our proposed EGC-STRO increases the worker engagement by about 5%-20%, increases the task coverage by 6%-25%, increases the platform utility by 17%-50%, and increases the worker utility by 20%-60%.
| Original language | English |
|---|---|
| Pages (from-to) | 26091-26103 |
| Number of pages | 13 |
| Journal | IEEE Internet of Things Journal |
| Volume | 11 |
| Issue number | 15 |
| Early online date | 30 Apr 2024 |
| DOIs | |
| Publication status | Published - 1 Aug 2024 |
Bibliographical note
Publisher Copyright:© 2014 IEEE.
Funder
This work was supported in part by the National Natural Science Foundation of China under Grant 61802257 and Grant 61602305; in part by the Natural Science Foundation of Shanghai under Grant 18ZR1426000 and Grant 19ZR1477600; and in part by the Opening Foundation of Agile and Intelligent Computing Key Laboratory of Sichuan ProvinceFunding
This work was supported in part by the National Natural Science Foundation of China under Grant 61802257 and Grant 61602305; in part by the Natural Science Foundation of Shanghai under Grant 18ZR1426000 and Grant 19ZR1477600; and in part by the Opening Foundation of Agile and Intelligent Computing Key Laboratory of Sichuan Province
| Funders | Funder number |
|---|---|
| National Natural Science Foundation of China | 61802257, 61602305 |
| Natural Science Foundation of Shanghai | 18ZR1426000, 19ZR1477600 |
| Agile and Intelligent Computing Key Laboratory of Sichuan Province |
Keywords
- Bargaining game
- Collaboration
- Collaboration group
- Crowdsourcing
- Games
- Incentive mechanism
- Mobile crowd sensing
- Pricing
- Redundancy
- Sensing time redundancy
- Sensors
- Task analysis
ASJC Scopus subject areas
- Information Systems
- Signal Processing
- Hardware and Architecture
- Computer Networks and Communications
- Computer Science Applications