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Efficacy of the 4F Feedback Model: A Game-Based Assessment in University Education

  • Sara de Freitas
  • , Victoria Uren
  • , Kristian Kiili
  • , Manuel Ninaus
  • , Panagiotis Petridis
  • , Petros Lameras
  • , Ian Dunwell
  • , Sylvester Arnab
  • , Stephen Jarvis
  • , Kam Star
    • Aston University
    • College of Policing
    • Tampere University of Technology
    • University of Graz
    • University of Suffolk
    • Independent Researcher

    Research output: Contribution to journalArticlepeer-review

    235 Downloads (Pure)

    Abstract

    Feedback is a critical aspect of optimised learning design, but there are few, if any, feedback models that map different types of feedback and how they may assist students to increase performance and enhance their learning experience. This research paper outlines a feedback model as an extension of the four-dimensional framework which includes a consideration of the type, the content, the format, and the frequency of feedback, as well as the agent which delivers it. This model is based upon an understanding of learning in the context of designing learning experiences and utilises a game-based model of learning to understand the importance of motivation and autonomy in learners to enhance and accelerate learning. The framework is developed and reflected upon by analysing two cases: a medical triage case in which the timing and frequency of feedback proved critical, and a business simulation which illuminated the need for a range of types of feedback and to be aware of the possibility of different agents (instructor peer and game) that can deliver feedback. The extended model may help game and learning designers alike to discern different types of feedback, both in games and more generally, in more explicit and nuanced ways.
    Original languageEnglish
    Article number99
    Number of pages16
    JournalInformation
    Volume14
    Issue number2
    DOIs
    Publication statusPublished - 6 Feb 2023

    Bibliographical note

    This article is an open access article distributed under the terms and
    conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/)

    Funding

    This research is partly funded by: The UK Department of Trade and Industry Technology Program: The Serious Games-Engaging Training Solutions Project (SG-ETS), Partners included Birmingham, London, and Sheffield Universities and Trusim, VEGA Group, PLC, and also by the Strategic Research Council (SRC) (Finland).

    Funders
    UK Department of Trade and Industry

      Keywords

      • 4F model
      • Article
      • agents
      • feedback
      • feedback format
      • feedback frequency
      • games
      • learning design

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