Effects of the Good Behaviour Game on the Behaviour of Students with Mild Intellectual Disabilities in Physical Education Settings

Olfa Tounsi, Anis Ben Chikha, Abdessalem Koubaa, Omar Trabelsi, Liwa Masmoudi, Haitham A. Jahrami, Cain C. T. Clark, Khaled Trabelsi, Mourad Bahloul

Research output: Contribution to journalArticlepeer-review

Abstract

The Good Behaviour Game (GBG) is an interdependent group contingency intervention, previously shown to be effective in managing students’ behaviour across several studies. An ABAB withdrawal design was implemented to examine the effects of the GBG on the engagement and disruptive behaviours of 12 students diagnosed principally with a mild intellectual disability (Mage = 7.83 ± 0.83 years) enrolled in two self-contained physical education classes. The first phase of the intervention was carried out from November 27th until Janvier 25th and the second phase took place from April 2nd to May 10th. Video recordings of all sessions were directly observed and analysed using a code unit grid. The collected data were subjected to inferential statistical analysis. Results showed a significant increase in engagement and a decrease in disruptive behaviours during the B1 conditions compared to the baseline A1 for both class ‘A’ and ‘B’ (p < 0.001). Similarly, there was a significant increase in engagement and a decrease in disruptive behaviours during the B2 conditions compared to both the A2 and A1 baselines (p < 0.001). Overall, this study demonstrates the effectiveness of the GBG as an intervention for promoting engagement and reducing disruptive behaviours when implemented in physical education settings with students diagnosed with mild intellectual disabilities.
Original languageEnglish
Pages (from-to)(In-Press)
Number of pages17
JournalInternational Journal of Disability, Development and Education
Volume(In-Press)
Early online date4 Mar 2024
DOIs
Publication statusE-pub ahead of print - 4 Mar 2024

Bibliographical note

Publisher Copyright:
© 2024 Informa UK Limited, trading as Taylor & Francis Group.

Keywords

  • Behavioural games
  • disruptive behaviour
  • engagement
  • good behaviour game
  • mild intellectual disabilities
  • physical education

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