Dungeons and dragons as a tool for developing student self-reflection skills

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Abstract

The practice of self-reflection for some students is often thought of as tedious and more often than not, even though the benefits of self-reflection have long been documented, little time is given (to the fault of both students and educators) to building upon the necessary skills required for aiding this process. Dungeons and Dragons (D&D), a table-top roleplaying games system developed by Gygax and Arneson, utilises a host of game mechanics such as, but not limited to: character creation, customisation, skills development, leveling over time, story-telling and a game-masters feedback. Many of the game mechanics in D&D, require the player to self-reflect on behalf of their character and continually assess how they wish their character to develop for future game sessions. Coupled with interactive feedback (visual/written/auditory/narrative-development) that is provided throughout each game session from a game master who leads the players through a pre-developed story, the basis of the mechanics provides some similarities to a facilitator leading learners through an assignment. In this paper, the authors present a playful example of how roleplaying games can be used to facilitate student self-reflection. A discussion of the design, method and mid-pilot feedback of n = 11 students undertaking the Dungeons & Dragons Self-Reflection Tool is presented alongside next stage pilot trials and considerations of future work.

Original languageEnglish
Title of host publicationGames and Learning Alliance - 7th International Conference, GALA 2018, Proceedings
EditorsHeinrich Söbke, Manuel Gentile, Mario Allegra
PublisherSpringer-Verlag London Ltd
Pages101-109
Number of pages9
ISBN (Print)9783030115470
DOIs
Publication statusPublished - 1 Jan 2019
Event7th International Conference on Games and Learning Alliance, GALA 2018 - Palermo, Italy
Duration: 5 Dec 20187 Dec 2018
Conference number: 7

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume11385 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference7th International Conference on Games and Learning Alliance, GALA 2018
Abbreviated titleGALA 2018
CountryItaly
CityPalermo
Period5/12/187/12/18

Fingerprint

Game
Students
Mechanics
Feedback
Tabletop
Storytelling
Skills
Customization
Design Method
Fault
Assignment
Necessary
Character
Narrative

Keywords

  • Dungeons and Dragons
  • Role-playing
  • Self-reflection

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Clarke, S., Arnab, S., Morini, L., & Heywood, L. (2019). Dungeons and dragons as a tool for developing student self-reflection skills. In H. Söbke, M. Gentile, & M. Allegra (Eds.), Games and Learning Alliance - 7th International Conference, GALA 2018, Proceedings (pp. 101-109). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 11385 LNCS). Springer-Verlag London Ltd. https://doi.org/10.1007/978-3-030-11548-7_10

Dungeons and dragons as a tool for developing student self-reflection skills. / Clarke, Samantha; Arnab, Sylvester; Morini, Luca; Heywood, Lauren.

Games and Learning Alliance - 7th International Conference, GALA 2018, Proceedings. ed. / Heinrich Söbke; Manuel Gentile; Mario Allegra. Springer-Verlag London Ltd, 2019. p. 101-109 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 11385 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Clarke, S, Arnab, S, Morini, L & Heywood, L 2019, Dungeons and dragons as a tool for developing student self-reflection skills. in H Söbke, M Gentile & M Allegra (eds), Games and Learning Alliance - 7th International Conference, GALA 2018, Proceedings. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 11385 LNCS, Springer-Verlag London Ltd, pp. 101-109, 7th International Conference on Games and Learning Alliance, GALA 2018, Palermo, Italy, 5/12/18. https://doi.org/10.1007/978-3-030-11548-7_10
Clarke S, Arnab S, Morini L, Heywood L. Dungeons and dragons as a tool for developing student self-reflection skills. In Söbke H, Gentile M, Allegra M, editors, Games and Learning Alliance - 7th International Conference, GALA 2018, Proceedings. Springer-Verlag London Ltd. 2019. p. 101-109. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-030-11548-7_10
Clarke, Samantha ; Arnab, Sylvester ; Morini, Luca ; Heywood, Lauren. / Dungeons and dragons as a tool for developing student self-reflection skills. Games and Learning Alliance - 7th International Conference, GALA 2018, Proceedings. editor / Heinrich Söbke ; Manuel Gentile ; Mario Allegra. Springer-Verlag London Ltd, 2019. pp. 101-109 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
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