Doing Useful Work Using Games

Kambiz Star

    Research output: Chapter in Book/Report/Conference proceedingChapter

    1 Citation (Scopus)
    9 Downloads (Pure)

    Abstract

    Games that are fun to play may also be used to carry out useful activity, for example in solving scientific problems. In this paper we review four so called games with purpose, games whose primarily objective for the designers are for carrying out tasks that would be difficult for automated algorithms as well as a game as a learning tool with the ability to generate useful metadata as a side benefit. Design elements which have demonstrated contribution to the effectiveness of the games are highlighted. Additionally an objective method for evaluating the performance of the games are discussed.

    The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-12157-4_25
    Original languageEnglish
    Title of host publicationLecture Notes in Computer Science
    EditorsAlessandro De Gloria
    Place of PublicationSwitzerland
    PublisherSpringer Verlag
    Pages316-323
    Volume8605
    ISBN (Print)978-3-319-12156-7
    DOIs
    Publication statusPublished - 26 Oct 2014

    Bibliographical note

    This conference paper is not yet available on the repository. There is a 12 month embargo period until October 2015. This paper was given at the 2nd International Conference on Games and Learning Alliance, GALA 2013; Paris; France; 23 October 2013 through 25 October 2013

    Keywords

    • Personal Computing
    • Computers and Education
    • Artificial Intelligence (incl. Robotics)
    • Information Systems Applications (incl. Internet)
    • User Interfaces and Human Computer Interaction
    • Computers and Society

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  • Cite this

    Star, K. (2014). Doing Useful Work Using Games. In A. D. Gloria (Ed.), Lecture Notes in Computer Science (Vol. 8605, pp. 316-323). Switzerland: Springer Verlag. https://doi.org/10.1007/978-3-319-12157-4_25