Abstract
Games that are fun to play may also be used to carry out useful activity, for example in solving scientific problems. In this paper we review four so called games with purpose, games whose primarily objective for the designers are for carrying out tasks that would be difficult for automated algorithms as well as a game as a learning tool with the ability to generate useful metadata as a side benefit. Design elements which have demonstrated contribution to the effectiveness of the games are highlighted. Additionally an objective method for evaluating the performance of the games are discussed.
The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-12157-4_25
The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-12157-4_25
Original language | English |
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Title of host publication | Lecture Notes in Computer Science |
Editors | Alessandro De Gloria |
Place of Publication | Switzerland |
Publisher | Springer Verlag |
Pages | 316-323 |
Volume | 8605 |
ISBN (Print) | 978-3-319-12156-7 |
DOIs | |
Publication status | Published - 26 Oct 2014 |
Bibliographical note
This conference paper is not yet available on the repository. There is a 12 month embargo period until October 2015. This paper was given at the 2nd International Conference on Games and Learning Alliance, GALA 2013; Paris; France; 23 October 2013 through 25 October 2013Keywords
- Personal Computing
- Computers and Education
- Artificial Intelligence (incl. Robotics)
- Information Systems Applications (incl. Internet)
- User Interfaces and Human Computer Interaction
- Computers and Society