Digitisation of Belgrade Theatre’s B2 Space

Geoff Willcocks, Bruno Martelli, Christine Hamilton

Research output: Practice-Based and Non-textual ResearchSoftware

Original languageEnglish
PublisherIgloo
Publication statusUnpublished - Aug 2010

Bibliographical note

Author's note: Significance
This KTP project was designed to address a specific need of the Belgrade Theatre’s newly built B2 second house. Upon completion of the new space it was found to have significant problems with regards to sight-lines from the auditorium. Therefore, the project was to build a full configurable digital model of the B2 space, which could be used by directors, designers and technical staff to resolve sight-line issues before incurring the expense of moving and having remove the auditorium and staging area (the B2 is designed to operate in six basic configurations, but within these it can be configured in a multitude of different ways). The significance of this project lies in the fact that the desire was to create a simple cost effective model that was easy to use, cheap and could operate cross-platform. Thus allowing all of the production team regardless of technical ability or geographical location to work together to find staging solutions.
Rigour
The project made great use of open source software to build the design platform. Throughout the design and production process the product was continually tested with the project’s Belgrade partners. A case study and a basic view of the model can be found at:
http://www.igloo.org.uk/virtualis3d.net/index.php?page=case-study-belgrade.
(Resolution will depend of the speed of your computer). This realtime visualisation features the set of 'Babylone' and 4 different versions of the theatre layout. Using the mouse to look around, users can click on a seat to 'fly' over to it, to see the view of the stage.
Originality
Since this project finished the original partners have now created a spin-out company Virtualis3d, and are current working on a number of digitisation projects across the world. This company is still the only company that is capable of providing bespoke digitisation solutions, across a range of platforms in a cost effective way.
More realistic than a 3D model or flat plan the software also allows for rapid changes in colour, texture and shape without significant use of staff time and resources. Virtualis3d are now creating a digital model of the main stage
Note on publisher: Based in London Gibson and Martelli work together as igloo. Their practice examines figure and landscape and the relationship between natural and the artificial, transposing sites to create ambiguous topographies. They create environments, installations and performances using a wide variety of media including print, video, and computer games

Cite this

Willcocks, G. (Author), Martelli, B. (Author), & Hamilton, C. (Author). (2010). Digitisation of Belgrade Theatre’s B2 Space. Unpublished. Software, Igloo. Retrieved from http://www.igloo.org.uk/virtualis3d.net/index.php?page=case-study-belgrade
Digitisation of Belgrade Theatre’s B2 Space. Willcocks, Geoff (Author); Martelli, Bruno (Author); Hamilton, Christine (Author). 2010. Igloo.

Research output: Practice-Based and Non-textual ResearchSoftware

Willcocks, G, Martelli, B & Hamilton, C, Digitisation of Belgrade Theatre’s B2 Space, 2010, Software, Igloo.
Willcocks G (Author), Martelli B (Author), Hamilton C (Author). Digitisation of Belgrade Theatre’s B2 Space Igloo. 2010.
Willcocks, Geoff (Author) ; Martelli, Bruno (Author) ; Hamilton, Christine (Author). / Digitisation of Belgrade Theatre’s B2 Space. [Software].
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note = "Author's note: Significance This KTP project was designed to address a specific need of the Belgrade Theatre’s newly built B2 second house. Upon completion of the new space it was found to have significant problems with regards to sight-lines from the auditorium. Therefore, the project was to build a full configurable digital model of the B2 space, which could be used by directors, designers and technical staff to resolve sight-line issues before incurring the expense of moving and having remove the auditorium and staging area (the B2 is designed to operate in six basic configurations, but within these it can be configured in a multitude of different ways). The significance of this project lies in the fact that the desire was to create a simple cost effective model that was easy to use, cheap and could operate cross-platform. Thus allowing all of the production team regardless of technical ability or geographical location to work together to find staging solutions. Rigour The project made great use of open source software to build the design platform. Throughout the design and production process the product was continually tested with the project’s Belgrade partners. A case study and a basic view of the model can be found at: http://www.igloo.org.uk/virtualis3d.net/index.php?page=case-study-belgrade. (Resolution will depend of the speed of your computer). This realtime visualisation features the set of 'Babylone' and 4 different versions of the theatre layout. Using the mouse to look around, users can click on a seat to 'fly' over to it, to see the view of the stage. Originality Since this project finished the original partners have now created a spin-out company Virtualis3d, and are current working on a number of digitisation projects across the world. This company is still the only company that is capable of providing bespoke digitisation solutions, across a range of platforms in a cost effective way. More realistic than a 3D model or flat plan the software also allows for rapid changes in colour, texture and shape without significant use of staff time and resources. Virtualis3d are now creating a digital model of the main stage Note on publisher: Based in London Gibson and Martelli work together as igloo. Their practice examines figure and landscape and the relationship between natural and the artificial, transposing sites to create ambiguous topographies. They create environments, installations and performances using a wide variety of media including print, video, and computer games",
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