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Digital Western Dreaming

    Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

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    Abstract

    This chapter explores John Carroll’s metaphysical sociology through an exploration of four noted video game narratives: Bioshock, The Last of Us, Red Dead Redemption and That Dragon, Cancer. The video game analyses offered here rest on two core dimensions of Carroll’s work. This first is his Nietzschean inquiry into the modern crisis of meaning. The second is his theoretical reading of culture itself. The four case studies suggest that, as an emergent narrative medium, video games are providing a new forum for retelling key modern stories that Carroll’s sociology helps illuminate.
    Original languageEnglish
    Title of host publicationMetaphysical Sociology
    Subtitle of host publicationOn the Work of John Carroll
    EditorsSara James
    Place of PublicationLondon
    PublisherRoutledge
    Chapter9
    Pages95-110
    Number of pages26
    Edition1
    ISBN (Electronic)9781351608268
    Publication statusPublished - 3 May 2018

    Publication series

    NameMorality, Society and Culture
    PublisherRoutledge

    UN SDGs

    This output contributes to the following UN Sustainable Development Goals (SDGs)

    1. SDG 3 - Good Health and Well-being
      SDG 3 Good Health and Well-being

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