Digital Western Dreaming

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Abstract

This chapter explores John Carroll’s metaphysical sociology through an exploration of four noted video game narratives: Bioshock, The Last of Us, Red Dead Redemption and That Dragon, Cancer. The video game analyses offered here rest on two core dimensions of Carroll’s work. This first is his Nietzschean inquiry into the modern crisis of meaning. The second is his theoretical reading of culture itself. The four case studies suggest that, as an emergent narrative medium, video games are providing a new forum for retelling key modern stories that Carroll’s sociology helps illuminate.
Original languageEnglish
Title of host publicationMetaphysical Sociology
Subtitle of host publicationOn the Work of John Carroll
EditorsSara James
Place of PublicationLondon
PublisherRoutledge
Chapter9
Pages95-110
Number of pages26
Edition1
ISBN (Electronic)9781351608268
Publication statusPublished - 3 May 2018

Publication series

NameMorality, Society and Culture
PublisherRoutledge

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