Digital Gaming Industry in Global-Local Crossings: Comparative Study of UK, China and Brazil

Zimu Xu, Gideon Maas, Paul Jones, Joan Lockyer

Research output: Contribution to conferencePaper

Abstract

Clustering is a common phenomenon in digital gaming industry where businesses can benefit from local concentration of talents, spill-over events, resources recycling activities, formal or informal networks formed (Pilon and Tremblay 2013; Ruggill et al. 2016). In addition, digital gaming industry also possess a born-global nature (Gomez and Gonzalez-Perez 2015). Reflecting on the global-local structure, a conceptual framework on digital gaming industry ecosystem is proposed in this paper. A comparative analysis is performed against the digital gaming industry in UK, China and Brazil. As the initial stage of the project, the analysis focuses on the similarities and differences of the digital gaming industry from perspectives such as policy, culture, funding, talents, market, infrastructure and other supports.
Original languageEnglish
Publication statusPublished - 14 Nov 2019
EventISBE Conference 2019: SPACE: Exploring new frontiers and entrepreneurial places - Northumbria and Newcastle Universities, Newcastle, United Kingdom
Duration: 14 Nov 201915 Nov 2019
http://www.isbe.org.uk/isbe-2019

Conference

ConferenceISBE Conference 2019
Abbreviated titleISBE 2019
CountryUnited Kingdom
CityNewcastle
Period14/11/1915/11/19
Internet address

Fingerprint

comparative study
industry
conceptual framework
recycling
infrastructure
market
ecosystem
resource
analysis

Keywords

  • Entrepreneurial Ecosystem
  • Digital Gaming
  • Business Growth
  • UK
  • Brazil
  • China

Cite this

Xu, Z., Maas, G., Jones, P., & Lockyer, J. (2019). Digital Gaming Industry in Global-Local Crossings: Comparative Study of UK, China and Brazil. Paper presented at ISBE Conference 2019, Newcastle, United Kingdom.

Digital Gaming Industry in Global-Local Crossings: Comparative Study of UK, China and Brazil. / Xu, Zimu; Maas, Gideon; Jones, Paul; Lockyer, Joan.

2019. Paper presented at ISBE Conference 2019, Newcastle, United Kingdom.

Research output: Contribution to conferencePaper

Xu, Z, Maas, G, Jones, P & Lockyer, J 2019, 'Digital Gaming Industry in Global-Local Crossings: Comparative Study of UK, China and Brazil' Paper presented at ISBE Conference 2019, Newcastle, United Kingdom, 14/11/19 - 15/11/19, .
Xu Z, Maas G, Jones P, Lockyer J. Digital Gaming Industry in Global-Local Crossings: Comparative Study of UK, China and Brazil. 2019. Paper presented at ISBE Conference 2019, Newcastle, United Kingdom.
Xu, Zimu ; Maas, Gideon ; Jones, Paul ; Lockyer, Joan. / Digital Gaming Industry in Global-Local Crossings: Comparative Study of UK, China and Brazil. Paper presented at ISBE Conference 2019, Newcastle, United Kingdom.
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