Clustering is a common phenomenon in digital gaming industry where businesses can benefit from local concentration of talents, spill-over events, resources recycling activities, formal or informal networks formed (Pilon and Tremblay 2013; Ruggill et al. 2016). In addition, digital gaming industry also possess a born-global nature (Gomez and Gonzalez-Perez 2015). Reflecting on the global-local structure, a conceptual framework on digital gaming industry ecosystem is proposed in this paper. A comparative analysis is performed against the digital gaming industry in UK, China and Brazil. As the initial stage of the project, the analysis focuses on the similarities and differences of the digital gaming industry from perspectives such as policy, culture, funding, talents, market, infrastructure and other supports.
|Title of host publication||ISBE 2019 Conference Proceedings|
|Publisher||Institute for Small Business and Entrepreneurship|
|Publication status||Published - 14 Nov 2019|
|Event||Institute for Small Business and Entrepreneurship: Space - Exploring New Frontiers and Entrepreneurial Places - Newcastle , Newcastle, United Kingdom|
Duration: 14 Nov 2019 → 15 Nov 2019
Conference number: 42
|Conference||Institute for Small Business and Entrepreneurship|
|Abbreviated title||ISBE 2019|
|Period||14/11/19 → 15/11/19|
- Entrepreneurial Ecosystem
- Digital Gaming
- Business Growth
Xu, Z., Maas, G., Jones, P., & Lockyer, J. (2019). Digital Gaming Industry in Global-Local Crossings: Comparative Study of UK, China and Brazil. In ISBE 2019 Conference Proceedings Institute for Small Business and Entrepreneurship.