Digital Gaming Industry in Global-Local Crossings: Comparative Study of UK, China and Brazil

Zimu Xu, Gideon Maas, Paul Jones, Joan Lockyer

Research output: Chapter in Book/Report/Conference proceedingConference proceedingpeer-review

Abstract

Clustering is a common phenomenon in digital gaming industry where businesses can benefit from local concentration of talents, spill-over events, resources recycling activities, formal or informal networks formed (Pilon and Tremblay 2013; Ruggill et al. 2016). In addition, digital gaming industry also possess a born-global nature (Gomez and Gonzalez-Perez 2015). Reflecting on the global-local structure, a conceptual framework on digital gaming industry ecosystem is proposed in this paper. A comparative analysis is performed against the digital gaming industry in UK, China and Brazil. As the initial stage of the project, the analysis focuses on the similarities and differences of the digital gaming industry from perspectives such as policy, culture, funding, talents, market, infrastructure and other supports.
Original languageEnglish
Title of host publicationISBE 2019 Conference Proceedings
PublisherInstitute for Small Business and Entrepreneurship
ISBN (Print)978-1-900862-32-5
Publication statusPublished - 14 Nov 2019
EventInstitute for Small Business and Entrepreneurship conference: SPACE – exploring new frontiers and entrepreneurial places - Newcastle , Newcastle, United Kingdom
Duration: 14 Nov 201915 Nov 2019
Conference number: 42
https://isbe.org.uk/isbe-2019/
http://www.isbe.org.uk/isbe-2019

Conference

ConferenceInstitute for Small Business and Entrepreneurship conference
Abbreviated titleISBE 2019
Country/TerritoryUnited Kingdom
CityNewcastle
Period14/11/1915/11/19
Internet address

Keywords

  • Entrepreneurial Ecosystem
  • Digital Gaming
  • Business Growth
  • UK
  • Brazil
  • China

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