TY - JOUR
T1 - Digital Game Design for Older Adults
T2 - A Conceptual Framework
AU - Mohsin, Nurul Farinah
AU - Jali, Suriati Khartini
AU - Arnab, Sylvester
AU - Bandan, Mohaman Imran
AU - Jali, Nurfauza
AU - Jupit, Amelia Jati Robert
N1 - This is an Open Access article distributed under the terms of the Creative
Commons Attribution License (http://creativecommons.org/licenses/by/4.0/),
which permits unrestricted use, distribution, and reproduction in any medium,
provided the original work is properly cited.
PY - 2024/12/31
Y1 - 2024/12/31
N2 - The digital revolution, particularly digital games, can potentially improve older adults' lives. However, the commercialised digital games on the market are not designed specifically to help this demographic cope with the adverse effects of ageing. There are no specific guidelines or frameworks that consider the andragogy principles. We aimed to address our research question: How can older adults’ game experience influence design consideration? and discusses a framework that could aid the design and development of digital games focusing on older adults and their gaming experience. Mixed-method approach is used in this study, consisting of four stages in the research design. This article introduces and discusses thepurpose, design, play and experience (PDPE) framework which has informed the development of a game prototype that was used to validate the framework by investigating older adults’ experiences
AB - The digital revolution, particularly digital games, can potentially improve older adults' lives. However, the commercialised digital games on the market are not designed specifically to help this demographic cope with the adverse effects of ageing. There are no specific guidelines or frameworks that consider the andragogy principles. We aimed to address our research question: How can older adults’ game experience influence design consideration? and discusses a framework that could aid the design and development of digital games focusing on older adults and their gaming experience. Mixed-method approach is used in this study, consisting of four stages in the research design. This article introduces and discusses thepurpose, design, play and experience (PDPE) framework which has informed the development of a game prototype that was used to validate the framework by investigating older adults’ experiences
KW - Andragogy
KW - digital games
KW - older adults
KW - mixed-method approach
KW - framework
U2 - 10.37934/araset.54.2.7988
DO - 10.37934/araset.54.2.7988
M3 - Article
SN - 2462-1943
VL - 54
SP - 79
EP - 88
JO - Journal of Advanced Research in Applied Sciences and Engineering Technology
JF - Journal of Advanced Research in Applied Sciences and Engineering Technology
IS - 2
ER -