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Digital Game Design for Older Adults: A Conceptual Framework

  • Nurul Farinah Mohsin
  • , Suriati Khartini Jali
  • , Sylvester Arnab
  • , Mohaman Imran Bandan
  • , Nurfauza Jali
  • , Amelia Jati Robert Jupit
    • Universiti Malaysia Sarawak

    Research output: Contribution to journalArticlepeer-review

    165 Downloads (Pure)

    Abstract

    The digital revolution, particularly digital games, can potentially improve older adults' lives. However, the commercialised digital games on the market are not designed specifically to help this demographic cope with the adverse effects of ageing. There are no specific guidelines or frameworks that consider the andragogy principles. We aimed to address our research question: How can older adults’ game experience influence design consideration? and discusses a framework that could aid the design and development of digital games focusing on older adults and their gaming experience. Mixed-method approach is used in this study, consisting of four stages in the research design. This article introduces and discusses thepurpose, design, play and experience (PDPE) framework which has informed the development of a game prototype that was used to validate the framework by investigating older adults’ experiences
    Original languageEnglish
    Pages (from-to)79-88
    Number of pages10
    JournalJournal of Advanced Research in Applied Sciences and Engineering Technology
    Volume54
    Issue number2
    DOIs
    Publication statusPublished - 31 Dec 2024

    Bibliographical note

    This is an Open Access article distributed under the terms of the Creative
    Commons Attribution License (http://creativecommons.org/licenses/by/4.0/),
    which permits unrestricted use, distribution, and reproduction in any medium,
    provided the original work is properly cited.

    Funding

    This research is fully supported by the Kementerian Pengajian Tinggi Malaysia, Fundamental Research Grant Scheme, FRGS/1/2019/ICT01/UNIMAS/03/1. The authors fully acknowledged the Ministry of Higher Education (MOHE) and the Faculty of Computer Science and Information Technology, Universiti Malaysia Sarawak for the approved fund, as well as the Institute for Tourism Research and Innovation for supporting this work, making this important research viable and effective

    FundersFunder number
    Malaysian Ministry of Higher EducationFRGS/1/2019/ICT01/UNIMAS/03/1.
    Universiti Malaysia Sarawak

      Keywords

      • Andragogy
      • digital games
      • older adults
      • mixed-method approach
      • framework

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