Digital Game Design for Older Adults: A Conceptual Framework

Nurul Farinah Mohsin, Suriati Khartini Jali, Sylvester Arnab, Mohaman Imran Bandan, Nurfauza Jali, Amelia Jati Robert Jupit

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Abstract

The digital revolution, particularly digital games, can potentially improve older adults' lives. However, the commercialised digital games on the market are not designed specifically to help this demographic cope with the adverse effects of ageing. There are no specific guidelines or frameworks that consider the andragogy principles. We aimed to address our research question: How can older adults’ game experience influence design consideration? and discusses a framework that could aid the design and development of digital games focusing on older adults and their gaming experience. Mixed-method approach is used in this study, consisting of four stages in the research design. This article introduces and discusses thepurpose, design, play and experience (PDPE) framework which has informed the development of a game prototype that was used to validate the framework by investigating older adults’ experiences
Original languageEnglish
Pages (from-to)79-88
Number of pages10
JournalJournal of Advanced Research in Applied Sciences and Engineering Technology
Volume54
Issue number2
DOIs
Publication statusPublished - 31 Dec 2024

Bibliographical note

This is an Open Access article distributed under the terms of the Creative
Commons Attribution License (http://creativecommons.org/licenses/by/4.0/),
which permits unrestricted use, distribution, and reproduction in any medium,
provided the original work is properly cited.

Funding

This research is fully supported by the Kementerian Pengajian Tinggi Malaysia, Fundamental Research Grant Scheme, FRGS/1/2019/ICT01/UNIMAS/03/1. The authors fully acknowledged the Ministry of Higher Education (MOHE) and the Faculty of Computer Science and Information Technology, Universiti Malaysia Sarawak for the approved fund, as well as the Institute for Tourism Research and Innovation for supporting this work, making this important research viable and effective

FundersFunder number
Malaysian Ministry of Higher EducationFRGS/1/2019/ICT01/UNIMAS/03/1.
Universiti Malaysia Sarawak

    Keywords

    • Andragogy
    • digital games
    • older adults
    • mixed-method approach
    • framework

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