Abstract
The need for engaging treatment approaches within mental health care has led to the application of gaming approaches to existing behavioral training programs (i.e., gamification). Because children with attention deficit/hyperactivity disorder (ADHD) tend to have fewer problems with concentration and engagement when playing digital games, applying game technologies and design approaches to complement treatment may be a useful means to engage this population in their treatment. Unfortunately, gamified training programs currently available for ADHD have been limited in their ability to demonstrate in-game behavior skills that generalize to daily life situations. Therefore, we developed a new serious game (called “Plan-It Commander”) that was specifically designed to promote behavioral learning and promotes strategy use in domains of daily life functioning such as time management, planning/organizing, and prosocial skills that are known to be problematic for children with ADHD. An interdisciplinary team contributed to the development of the game. The game's content and approach are based on psychological principles from the Self-Regulation Model, Social Cognitive Theory, and Learning Theory. In this article, game development and the scientific background of the behavioral approach are described, as well as results of a survey (n = 42) to gather user feedback on the first prototype of the game. The findings suggest that participants were satisfied with this game and provided the basis for further development and research to the game. Implications for developing serious games and applying user feedback in game development are discussed.
Original language | English |
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Pages (from-to) | 502-512 |
Number of pages | 11 |
Journal | Games for health journal |
Volume | 4 |
Issue number | 6 |
DOIs | |
Publication status | Published - 28 Aug 2015 |
Bibliographical note
Final publication is available from Mary Ann Liebert, Inc., publishers http://dx.doi.org/10.1089/g4h.2015.0021 .Keywords
- Development
- Serious game
- ADHD
- Usability
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Dive into the research topics of 'Development and User Satisfaction of “Plan-It Commander,” a Serious Game for Children with ADHD'. Together they form a unique fingerprint.Press/Media
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Press release after publication in JMIR about a serious game for children with ADHD (called Plan-It Commander)
4/04/16 → 5/04/16
2 items of Media coverage
Press/Media: Research
Profiles
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Kim Bul
- Centre for Intelligent Healthcare - Assistant Professor (Research)
Person: Teaching and Research