Developing an evaluation methodology for immersive learning experiences in a virtual world

Sara de Freitas, Genaro Rebolledo-Mendez, Fotis Liarokapis, G. Magoulas, A. Poulovassilis

Research output: Contribution to conferenceOther

44 Citations (Scopus)
Original languageEnglish
Pages43-52
DOIs
Publication statusPublished - 2009

Bibliographical note

This paper was presented at the 1st IEEE International Conference in Games and Virtual Worlds for Serious Applications, IEEE Computer Society, Coventry, UK, 23-24 March, and was subsequently published in the conference proceedings.
The conference website can be found at: http://www.vs-games.org.uk/Default.aspx.
The full text of this item is not available from the repository.
© 2009 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.

Keywords

  • virtual enviroments
  • second life
  • learning
  • education
  • online gaming

Cite this

de Freitas, S., Rebolledo-Mendez, G., Liarokapis, F., Magoulas, G., & Poulovassilis, A. (2009). Developing an evaluation methodology for immersive learning experiences in a virtual world. 43-52. https://doi.org/10.1109/VS-GAMES.2009.41

Developing an evaluation methodology for immersive learning experiences in a virtual world. / de Freitas, Sara; Rebolledo-Mendez, Genaro; Liarokapis, Fotis; Magoulas, G.; Poulovassilis, A.

2009. 43-52.

Research output: Contribution to conferenceOther

de Freitas, S, Rebolledo-Mendez, G, Liarokapis, F, Magoulas, G & Poulovassilis, A 2009, 'Developing an evaluation methodology for immersive learning experiences in a virtual world' pp. 43-52. https://doi.org/10.1109/VS-GAMES.2009.41
de Freitas, Sara ; Rebolledo-Mendez, Genaro ; Liarokapis, Fotis ; Magoulas, G. ; Poulovassilis, A. / Developing an evaluation methodology for immersive learning experiences in a virtual world.
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