Developing a Co-Creative Methodology of Narrative Artwork Production for the BEACONING Platform Metagame

Jackie Calderwood, Rachael Till, Vytautas Vasiliauskas

    Research output: Chapter in Book/Report/Conference proceedingConference proceedingpeer-review

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    Abstract

    This paper presents an emergent co-creative methodology for the conception, making and sharing of narrative artwork for a gamified learning platform. Drawing on cinema, the graphic novel, and comic book art, two unusual characters were developed by Student Activators working with researchers at the Disruptive Media Learning Lab, Coventry University. The creative process began by using Clean Language and Clean Space to bring the artists’ character sketches to life, and developed into a series of basic, linear and interactive narratives with original working practices. Extending this collaboration, the paper is co-authored with the two students involved. The authors reflect from their different perspectives on the Collaborative process, creation of narrative artwork and building of a series of metagames for the BEACONING platform ‘Breaking Educational Barriers with Contextualised Pervasive and Gameful Learning’, co-funded by Horizon 2020 programme of the European Union.
    Original languageEnglish
    Title of host publicationAvanca Cinema International Conference 2019
    Place of PublicationAvanca, Portugal
    PublisherEdições Cine-Clube de Avanca
    Pages98-108
    Number of pages11
    Edition2019
    Publication statusPublished - Jul 2019
    EventAvanca | Cinema 2019: International Conference Cinema – Art, Technology, Communication - Avanca, Portugal, Avanca, Portugal
    Duration: 24 Jul 201928 Jul 2019
    Conference number: 10th
    http://www.avanca.org/EN/inicio.php

    Publication series

    Name
    ISSN (Print)2184-0520

    Conference

    ConferenceAvanca | Cinema 2019
    Country/TerritoryPortugal
    CityAvanca
    Period24/07/1928/07/19
    Internet address

    Keywords

    • Co-creativity
    • BEACONING
    • Clean
    • Gamification
    • Narrative

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