This paper presents an emergent co-creative methodology for the conception, making and sharing of narrative artwork for a gamified learning platform. Drawing on cinema, the graphic novel, and comic book art, two unusual characters were developed by Student Activators working with researchers at the Disruptive Media Learning Lab, Coventry University. The creative process began by using Clean Language and Clean Space to bring the artists’ character sketches to life, and developed into a series of basic, linear and interactive narratives with original working practices. Extending this collaboration, the paper is co-authored with the two students involved. The authors reflect from their different perspectives on the Collaborative process, creation of narrative artwork and building of a series of metagames for the BEACONING platform ‘Breaking Educational Barriers with Contextualised Pervasive and Gameful Learning’, co-funded by Horizon 2020 programme of the European Union.
|Title of host publication||Avanca Cinema International Conference 2019|
|Place of Publication||Avanca, Portugal|
|Publisher||Edições Cine-Clube de Avanca|
|Number of pages||11|
|Publication status||Published - Jul 2019|
|Event||Avanca | Cinema 2019: International Conference Cinema – Art, Technology, Communication - Avanca, Portugal, Avanca, Portugal|
Duration: 24 Jul 2019 → 28 Jul 2019
Conference number: 10th
|Conference||Avanca | Cinema 2019|
|Period||24/07/19 → 28/07/19|
Calderwood, J., Till, R., & Vasiliauskas, V. (2019). Developing a Co-Creative Methodology of Narrative Artwork Production for the BEACONING Platform Metagame. In Avanca Cinema International Conference 2019 (2019 ed., pp. 98-108). Avanca, Portugal: Edições Cine-Clube de Avanca.