While the field of leadership studies includes a large corpus of literature and studies, the literature and scientific research in the field of e-leadership and soft skills used in learning game environments are at present small in scale. Towards contributing to this newly emerging field of literature and study, this research paper presents a new model, the e-Leadership and Soft Skills Educational Design Model (ELESS) for assessing the use and constructing the effective design of soft skills and leadership skills in multiplayer learning game environments. The central research question considers: what is the role of e-leadership and how can it be designed and tested in the context of educational games? To address this question, the research paper includes a review of the current literature around distributed (shared) leadership models and presents some examples of studies assessing how leadership is designed, used and tested in available game environments. The paper then presents the ELESS model and validates it within the context of a case study of the Leadership Game. As a result, the ELESS model can be used to test the efficacy of existing games and to inform the effective design of new games that focus upon developing leadership and soft skills.
Bibliographical noteThis is the pre-peer-reviewed version of the following article:
de Freitas, S. and Routledge, H. (2013) Designing leadership and soft skills in educational games: The e-leadership and soft skills educational games design model (ELESS). British Journal of Educational Technology, 44 (6), 951-968, which has been published in final form at http://dx.doi.org/10.1111/bjet.12034.
- soft skills
- educational games
de Freitas, S., & Routledge, H. (2013). Designing leadership and soft skills in educational games: The e-leadership and soft skills educational games design model (ELESS). British Journal of Educational Technology, 44(6), 951-968. https://doi.org/10.1111/bjet.12034