Designing games for older adults: an affordance based approach

Mahmoud Awad, S. Ferguson, C. Craig

    Research output: Contribution to conferencePaper

    5 Citations (Scopus)
    16 Downloads (Pure)

    Abstract

    The main purpose of this study is to determine the game principles that need to be adopted in order to create an enjoyable and engaging game experience for older adults, whilst ensuring that the purpose of the game, encouraging upper limb mobility, is respected. The study reported in this paper involved a group of older adults who played and gave feedback on an early game prototype which feed into the design modification process. Each player's action capabilities were measured and taken into account in the design process. This helped ensure that opportunities for action that the game afforded were adapted to players' need.
    Original languageEnglish
    Pages1-7
    DOIs
    Publication statusPublished - 2014
    EventInternational Conference on Serious Games and Applications for Health - Rio de Janeiro, Brazil
    Duration: 14 May 201416 May 2014

    Conference

    ConferenceInternational Conference on Serious Games and Applications for Health
    Abbreviated titleSeGAH
    CountryBrazil
    CityRio de Janeiro
    Period14/05/1416/05/14

    Bibliographical note

    The work was funded by a Microsoft PhD Scholarship, the conference was held in Rio de Janeiro in May 2014.
    © 2014 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.

    Keywords

    • computer games
    • human factors
    • design modification process
    • game design
    • game experience
    • game principles
    • limb mobility
    • older adults
    • affordance
    • engagement
    • kinect
    • user centred design
    • Computers
    • Context
    • Games
    • Prototypes
    • Switches
    • Testing
    • Virtual environments

    Fingerprint Dive into the research topics of 'Designing games for older adults: an affordance based approach'. Together they form a unique fingerprint.

  • Cite this

    Awad, M., Ferguson, S., & Craig, C. (2014). Designing games for older adults: an affordance based approach. 1-7. Paper presented at International Conference on Serious Games and Applications for Health, Rio de Janeiro, Brazil. https://doi.org/10.1109/SeGAH.2014.7067103