Abstract
The main purpose of this study is to determine the game principles that need to be adopted in order to create an enjoyable and engaging game experience for older adults, whilst ensuring that the purpose of the game, encouraging upper limb mobility, is respected. The study reported in this paper involved a group of older adults who played and gave feedback on an early game prototype which feed into the design modification process. Each player's action capabilities were measured and taken into account in the design process. This helped ensure that opportunities for action that the game afforded were adapted to players' need.
Original language | English |
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Pages | 1-7 |
DOIs | |
Publication status | Published - 2014 |
Event | International Conference on Serious Games and Applications for Health - Rio de Janeiro, Brazil Duration: 14 May 2014 → 16 May 2014 |
Conference
Conference | International Conference on Serious Games and Applications for Health |
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Abbreviated title | SeGAH |
Country/Territory | Brazil |
City | Rio de Janeiro |
Period | 14/05/14 → 16/05/14 |
Bibliographical note
The work was funded by a Microsoft PhD Scholarship, the conference was held in Rio de Janeiro in May 2014.© 2014 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
Keywords
- computer games
- human factors
- design modification process
- game design
- game experience
- game principles
- limb mobility
- older adults
- affordance
- engagement
- kinect
- user centred design
- Computers
- Context
- Games
- Prototypes
- Switches
- Testing
- Virtual environments