Designing Game Audio Based on Avatar-Centred Subjectivity

Jonathan Weinel, Stuart Cunningham

Research output: Chapter in Book/Report/Conference proceedingChapter

Original languageEnglish
Title of host publicationFoundations in Sound Design for Interactive Media
Subtitle of host publicationA Multidisciplinary Approach
EditorsMichael Filimowicz
PublisherRoutledge
Chapter3
Pages59-77
ISBN (Print)978-1138093942
Publication statusPublished - 12 Jul 2019

Keywords

  • Game audio
  • Virtual reality
  • Immersive media

Cite this

Weinel, J., & Cunningham, S. (2019). Designing Game Audio Based on Avatar-Centred Subjectivity. In M. Filimowicz (Ed.), Foundations in Sound Design for Interactive Media: A Multidisciplinary Approach (pp. 59-77). Routledge.

Designing Game Audio Based on Avatar-Centred Subjectivity. / Weinel, Jonathan; Cunningham, Stuart.

Foundations in Sound Design for Interactive Media: A Multidisciplinary Approach. ed. / Michael Filimowicz. Routledge, 2019. p. 59-77.

Research output: Chapter in Book/Report/Conference proceedingChapter

Weinel, J & Cunningham, S 2019, Designing Game Audio Based on Avatar-Centred Subjectivity. in M Filimowicz (ed.), Foundations in Sound Design for Interactive Media: A Multidisciplinary Approach. Routledge, pp. 59-77.
Weinel J, Cunningham S. Designing Game Audio Based on Avatar-Centred Subjectivity. In Filimowicz M, editor, Foundations in Sound Design for Interactive Media: A Multidisciplinary Approach. Routledge. 2019. p. 59-77
Weinel, Jonathan ; Cunningham, Stuart. / Designing Game Audio Based on Avatar-Centred Subjectivity. Foundations in Sound Design for Interactive Media: A Multidisciplinary Approach. editor / Michael Filimowicz. Routledge, 2019. pp. 59-77
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