Designing Game Audio Based on Avatar-Centred Subjectivity

Jonathan Weinel, Stuart Cunningham

Research output: Chapter in Book/Report/Conference proceedingChapter

Original languageEnglish
Title of host publicationFoundations in Sound Design for Interactive Media
Subtitle of host publicationA Multidisciplinary Approach
EditorsMichael Filimowicz
PublisherRoutledge
Chapter3
Pages59-77
ISBN (Print)978-1138093942
Publication statusPublished - 12 Jul 2019

Keywords

  • Game audio
  • Virtual reality
  • Immersive media

Cite this

Weinel, J., & Cunningham, S. (2019). Designing Game Audio Based on Avatar-Centred Subjectivity. In M. Filimowicz (Ed.), Foundations in Sound Design for Interactive Media: A Multidisciplinary Approach (pp. 59-77). Routledge.