Defining a metadata schema for serious games as learning objects

Maurice Hendrix, Aristidis Protopsaltis, C. Rolland, Ian Dunwell, Sara de Freitas, Sylvester Arnab, Panagiotis Petridis, J. LLanas

Research output: Chapter in Book/Report/Conference proceedingChapter

16 Citations (Scopus)
25 Downloads (Pure)
Original languageEnglish
Title of host publicationProceedings of eLmL 2012, The Fourth International Conference on Mobile, Hybrid, and On-line Learning
EditorsJ. Valerdi, B. Krämer, S. White
PublisherIARIA
Pages14-19
ISBN (Print)9781612081809
Publication statusPublished - 2012

Bibliographical note

The conference website can be found at http://www.iaria.org/conferences2012/eLmL12.html.

Keywords

  • serious games
  • game-based learning
  • metadata
  • repurposing
  • rating
  • web2.0

Cite this

Hendrix, M., Protopsaltis, A., Rolland, C., Dunwell, I., de Freitas, S., Arnab, S., ... LLanas, J. (2012). Defining a metadata schema for serious games as learning objects. In J. Valerdi, B. Krämer, & S. White (Eds.), Proceedings of eLmL 2012, The Fourth International Conference on Mobile, Hybrid, and On-line Learning (pp. 14-19). IARIA.