De-computing the Pigeon Sensorium

John Fass, Kevin Walker

Research output: Chapter in Book/Report/Conference proceedingConference proceedingpeer-review

Abstract

This paper positions experimental design practice as a way of exploring the creative possibilities of animal-computer interaction (ACI), specifically using the 'de-computation' methodology we have developed. Taking the senses of pigeons as an example of non-human awareness, we draw on existing strategies of experience design and immersive design to illuminate various aspects of how animals see, touch, hear, and move in their interactions with humans. Through an initial design project focusing on urban pigeons, we suggest that open-ended experimentation generates unexpected opportunities for the development of ACI interfaces and systems
Original languageEnglish
Title of host publicationACI '16: Proceedings of the Third International Conference on Animal-Computer Interaction
EditorsClara Mancini
Publisher Association for Computing Machinery
Pages1-4
Number of pages4
ISBN (Print)978-1-4503-4758-7
DOIs
Publication statusPublished - 15 Nov 2016
Externally publishedYes
EventThird International Conference on Animal-Computer Interaction - Open University, Milton Keynes, United Kingdom
Duration: 15 Nov 201617 Nov 2016
http://www.aciconf.org/aci2016

Conference

ConferenceThird International Conference on Animal-Computer Interaction
Abbreviated titleACI 2016
Country/TerritoryUnited Kingdom
CityMilton Keynes
Period15/11/1617/11/16
Internet address

Bibliographical note

Free access

Keywords

  • animal
  • computer
  • interaction
  • pigeon
  • art
  • HCI

ASJC Scopus subject areas

  • Animal Science and Zoology

Fingerprint

Dive into the research topics of 'De-computing the Pigeon Sensorium'. Together they form a unique fingerprint.

Cite this