Abstract
This paper positions experimental design practice as a way of exploring the creative possibilities of animal-computer interaction (ACI), specifically using the 'de-computation' methodology we have developed. Taking the senses of pigeons as an example of non-human awareness, we draw on existing strategies of experience design and immersive design to illuminate various aspects of how animals see, touch, hear, and move in their interactions with humans. Through an initial design project focusing on urban pigeons, we suggest that open-ended experimentation generates unexpected opportunities for the development of ACI interfaces and systems
Original language | English |
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Title of host publication | ACI '16: Proceedings of the Third International Conference on Animal-Computer Interaction |
Editors | Clara Mancini |
Publisher | Association for Computing Machinery |
Pages | 1-4 |
Number of pages | 4 |
ISBN (Print) | 978-1-4503-4758-7 |
DOIs | |
Publication status | Published - 15 Nov 2016 |
Externally published | Yes |
Event | Third International Conference on Animal-Computer Interaction - Open University, Milton Keynes, United Kingdom Duration: 15 Nov 2016 → 17 Nov 2016 http://www.aciconf.org/aci2016 |
Conference
Conference | Third International Conference on Animal-Computer Interaction |
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Abbreviated title | ACI 2016 |
Country/Territory | United Kingdom |
City | Milton Keynes |
Period | 15/11/16 → 17/11/16 |
Internet address |
Bibliographical note
Free accessKeywords
- animal
- computer
- interaction
- pigeon
- art
- HCI
ASJC Scopus subject areas
- Animal Science and Zoology