Cultural Digital Learning - Go! Using Non-Linear Learning to Promote Engagement with Heritage

Research output: Contribution to conferencePaper

Original languageEnglish
Publication statusPublished - 1 Aug 2016
EventRevolutionary Learning Conference 2016 - New York, United States
Duration: 17 Aug 201619 Aug 2016
http://news.excelsior.edu/revolutionary-learning-2016-inspiration-collaboration-games/

Conference

ConferenceRevolutionary Learning Conference 2016
CountryUnited States
CityNew York
Period17/08/1619/08/16
Internet address

Research Output

  • 2 Article
  • 1 Commissioned report

New Realities for History and Culture: Researcher working on the Virtual Reality Archive Learning project ViRAL

Cawston, J., 22 Jun 2020, Innovate Magazine, 21, p. 14-14 1 p.

Research output: Contribution to specialist publicationArticle

  • The role of assistive technology in renegotiating the inclusion of students with disabilities in Higher Education in North Africa

    Clouder, D., Cawston, J., Wimpenny, K., Khalifa Aly Mehanna, A., Hdouch, Y., Raissouni, I. & Selmaoui, K., Aug 2019, In : Studies in Higher Education. 44, 8, p. 1344-1357 14 p.

    Research output: Contribution to journalArticle

    Open Access
    File
  • 4 Citations (Scopus)
    51 Downloads (Pure)

    SWING Summary Project Report

    Cawston, J., 30 Mar 2016, UK: Coventry University. 20 p.

    Research output: Book/ReportCommissioned report

    File
  • Cite this

    Cawston, J. (2016). Cultural Digital Learning - Go! Using Non-Linear Learning to Promote Engagement with Heritage. Paper presented at Revolutionary Learning Conference 2016, New York, United States.