Creative Thinking Experimentations for Entrepreneurship with A Disruptive, Personalised and Mobile Game-based Learning Ecosystem

Petros Lameras, T. Tsiatsos, P. Petridis, D. Tolis, F. Liarokapis, D. Anastasiadou, A. Protopsaltis, Maurice Hendrix, Sylvester Arnab

    Research output: Chapter in Book/Report/Conference proceedingConference proceeding

    6 Citations (Scopus)
    428 Downloads (Pure)

    Abstract

    Based on an unprecedented need of stimulating creative capacities towards entrepreneurship to university students and young researchers, this paper introduces and analyses a smart learning ecosystem for encouraging teaching and learning on creative thinking as a distinct feature to be taught and learnt in universities. The paper introduces a mashed-up authoring architecture for designing lesson-plans and games with visual learning mechanics for creativity learning. The design process is facilitated by creativity pathways discerned across components. Participatory learning, networking and capacity building is a key aspect of the architecture, extending the learning experience and context from the classroom to outdoor (coauthoring of creative pathways by students, teachers and real-world entrepreneurs) and personal spaces. We anticipate that the smart learning ecosystem will be empirically evaluated and validated in future iterations for exploring the benefits of using games for enhancing creative mindsets, unlocking the imagination that lies within, practiced and transferred to multiple academic tribes and territories.
    Original languageEnglish
    Title of host publication2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL)
    PublisherIEEE
    Pages348-352
    ISBN (Print)9781467382441
    DOIs
    Publication statusPublished - 2015
    Event15th International Conference on Interactive Mobile Communication Technologies and Learning: Smart Mobile Communication & Artificial Intelligence - Porto Palace Hotel, Thessaloniki, Greece
    Duration: 9 Nov 202310 Nov 2023
    Conference number: 1211
    https://imcl-conference.org/current/
    https://www.imcl-conference.org/current/
    http://imcl-conference.org/imcl2015/

    Conference

    Conference15th International Conference on Interactive Mobile Communication Technologies and Learning
    Abbreviated titleIMCL2023
    Country/TerritoryGreece
    CityThessaloniki
    Period9/11/2310/11/23
    Internet address

    Bibliographical note

    © 2015 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.

    Keywords

    • Creativity
    • disruptive mobile games
    • creative
    • mindsets
    • entrepreneurship
    • higher education
    • problem-based
    • learning

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