Abstract
This study explores a holistic mapping approach to integrate serious objectives, game mechanics, and technology functionalities, enabling participatory co-design of game concepts for serious purposes. Mini-hackathon sessions facilitated collaborative development of game ideas, focusing on sensors to enhance gameplay and interactivity. Using the Learning Mechanics–Game Mechanics (LM-GM) model, the design process ensured alignment between goals, game dynamics, and sensor functionalities. While no games were developed, the co-design process and structured mapping approach generated meaningful concepts. Examples include biofeedback sensors for emotional regulation and GPS for physical activity and exploration, showcasing the potential of sensor-enabled games in education, health, and other domains. This research offers a replicable framework for co-designing purposeful, technology-based game concepts.
| Original language | English |
|---|---|
| Publisher | Social Science Research Network (SSRN) |
| DOIs | |
| Publication status | Submitted - 1 Jan 2025 |
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Dive into the research topics of 'Co-Designing Sensor-Based Serious Games: Mapping Serious Objectives, Game Mechanics, and Sensor Technologies'. Together they form a unique fingerprint.Activities
- 1 Invited talk
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Keynote at the SEGAH 2026 Conference
Arnab, S. (Keynote speaker)
6 Aug 2025 → 8 Aug 2025Activity: Talk or presentation › Invited talk
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