Co-Creativity with playful and gameful inspirations

Research output: Contribution to conferencePaper

Abstract

This paper discusses the importance of co-creativity in facilitating an engaging learning process based on the GameChangers initiative (gamify.org.uk) part-funded by the Higher Education Funding Council of England (HEFCE). Taking into account the relationship between play, technology and learning, the design of the initiative itself fully embraces and accommodates for the creation and development of games of any typology (board games, card games, digital games, etc.) and playful solutions (gamified products) as freely chosen by the participants, be them students or staff. By engaging in these practices, participants were intended to obtain valuable knowledge in creative and collaborative problem solving, experience game design and development process and even, possibly, address real challenges and opportunities in their communities. The focus however is on the creative process rather than the end products/solutions produced by the participants. The paper will specifically discuss the methodology and findings from an experimental module developed based on the approach involving level 2 undergraduate students (n=30) from the different schools and faculties at Coventry University, UK. Based on the qualitative feedback and reflections collected in week 5 and week 10 of the modules, the co-creative process inspired by play and games demonstrates that through the process, students discover the importance of elements such as empathy, purpose, meaning, art, creativity and teamwork in their learning regardless of the specific disciplines they are pursuing.
Original languageEnglish
Pages(in press)
Publication statusAccepted/In press - 4 Jun 2018
Event12th European Conference on Game Based Learning, ECGBL 2018 - Skema Business School, Sophia Antipolis, France
Duration: 4 Oct 20185 Oct 2018
Conference number: 12
https://www.academic-conferences.org/conferences/ecgbl/ecgbl-keynote-speaker-outlines/
https://www.academic-conferences.org/conferences/ecgbl/

Conference

Conference12th European Conference on Game Based Learning, ECGBL 2018
Abbreviated titleECGBL
CountryFrance
CitySophia Antipolis
Period4/10/185/10/18
Internet address

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creativity
student
teamwork
empathy
learning
learning process
typology
funding
art
staff
methodology
school
community
education
experience

Cite this

Arnab, S., Morini, L., & Clarke, S. (Accepted/In press). Co-Creativity with playful and gameful inspirations. (in press). Paper presented at 12th European Conference on Game Based Learning, ECGBL 2018, Sophia Antipolis, France.

Co-Creativity with playful and gameful inspirations. / Arnab, Sylvester; Morini, Luca; Clarke, Samantha.

2018. (in press) Paper presented at 12th European Conference on Game Based Learning, ECGBL 2018, Sophia Antipolis, France.

Research output: Contribution to conferencePaper

Arnab, S, Morini, L & Clarke, S 2018, 'Co-Creativity with playful and gameful inspirations' Paper presented at 12th European Conference on Game Based Learning, ECGBL 2018, Sophia Antipolis, France, 4/10/18 - 5/10/18, pp. (in press).
Arnab S, Morini L, Clarke S. Co-Creativity with playful and gameful inspirations. 2018. Paper presented at 12th European Conference on Game Based Learning, ECGBL 2018, Sophia Antipolis, France.
Arnab, Sylvester ; Morini, Luca ; Clarke, Samantha. / Co-Creativity with playful and gameful inspirations. Paper presented at 12th European Conference on Game Based Learning, ECGBL 2018, Sophia Antipolis, France.
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