Abstract
This paper discusses the importance of co-creativity in facilitating an engaging learning process based on the GameChangers initiative (gamify.org.uk) part-funded by the Higher Education Funding Council of England (HEFCE). Taking into account the relationship between play, technology and learning, the design of the initiative itself fully embraces and accommodates for the creation and development of games of any typology (board games, card games, digital games, etc.) and playful solutions (gamified products) as freely chosen by the participants, be them students or staff. By engaging in these practices, participants were intended to obtain valuable knowledge in creative and collaborative problem solving, experience game design and development process and even, possibly, address real challenges and opportunities in their communities. The focus however is on the creative process rather than the end products/solutions produced by the participants. The paper will specifically discuss the methodology and findings from an experimental module developed based on the approach involving level 2 undergraduate students (n=30) from the different schools and faculties at Coventry University, UK. Based on the qualitative feedback and reflections collected in week 5 and week 10 of the modules, the co-creative process inspired by play and games demonstrates that through the process, students discover the importance of elements such as empathy, purpose, meaning, art, creativity and teamwork in their learning regardless of the specific disciplines they are pursuing.
Original language | English |
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Title of host publication | Proceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018 |
Editors | Melanie Ciussi |
Publisher | Dechema e.V. |
Pages | 1-7 |
Number of pages | 7 |
ISBN (Electronic) | 9781911218999 |
ISBN (Print) | 9781510873742 |
Publication status | Published - 2018 |
Event | 12th European Conference on Game Based Learning, ECGBL 2018 - Skema Business School, Sophia Antipolis, France Duration: 4 Oct 2018 → 5 Oct 2018 Conference number: 12 https://www.academic-conferences.org/conferences/ecgbl/ecgbl-keynote-speaker-outlines/ https://www.academic-conferences.org/conferences/ecgbl/ |
Publication series
Name | Proceedings of the European Conference on Games-based Learning |
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Volume | 2018-October |
ISSN (Print) | 2049-0992 |
Conference
Conference | 12th European Conference on Game Based Learning, ECGBL 2018 |
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Abbreviated title | ECGBL |
Country/Territory | France |
City | Sophia Antipolis |
Period | 4/10/18 → 5/10/18 |
Internet address |
Keywords
- Co-creativity
- Game design
- Game-based learning
- Higher education
- Playful learning
ASJC Scopus subject areas
- Artificial Intelligence
- Computer Graphics and Computer-Aided Design
- Computer Networks and Communications
- Human-Computer Interaction
- Software
- Control and Systems Engineering
- Education