Co-Creativity with playful and gameful inspirations

    Research output: Chapter in Book/Report/Conference proceedingConference proceeding

    2 Citations (Scopus)

    Abstract

    This paper discusses the importance of co-creativity in facilitating an engaging learning process based on the GameChangers initiative (gamify.org.uk) part-funded by the Higher Education Funding Council of England (HEFCE). Taking into account the relationship between play, technology and learning, the design of the initiative itself fully embraces and accommodates for the creation and development of games of any typology (board games, card games, digital games, etc.) and playful solutions (gamified products) as freely chosen by the participants, be them students or staff. By engaging in these practices, participants were intended to obtain valuable knowledge in creative and collaborative problem solving, experience game design and development process and even, possibly, address real challenges and opportunities in their communities. The focus however is on the creative process rather than the end products/solutions produced by the participants. The paper will specifically discuss the methodology and findings from an experimental module developed based on the approach involving level 2 undergraduate students (n=30) from the different schools and faculties at Coventry University, UK. Based on the qualitative feedback and reflections collected in week 5 and week 10 of the modules, the co-creative process inspired by play and games demonstrates that through the process, students discover the importance of elements such as empathy, purpose, meaning, art, creativity and teamwork in their learning regardless of the specific disciplines they are pursuing.
    Original languageEnglish
    Title of host publicationProceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018
    EditorsMelanie Ciussi
    PublisherDechema e.V.
    Pages1-7
    Number of pages7
    ISBN (Electronic)9781911218999
    ISBN (Print)9781510873742
    Publication statusPublished - 2018
    Event12th European Conference on Game Based Learning, ECGBL 2018 - Skema Business School, Sophia Antipolis, France
    Duration: 4 Oct 20185 Oct 2018
    Conference number: 12
    https://www.academic-conferences.org/conferences/ecgbl/ecgbl-keynote-speaker-outlines/
    https://www.academic-conferences.org/conferences/ecgbl/

    Publication series

    NameProceedings of the European Conference on Games-based Learning
    Volume2018-October
    ISSN (Print)2049-0992

    Conference

    Conference12th European Conference on Game Based Learning, ECGBL 2018
    Abbreviated titleECGBL
    CountryFrance
    CitySophia Antipolis
    Period4/10/185/10/18
    Internet address

    Keywords

    • Co-creativity
    • Game design
    • Game-based learning
    • Higher education
    • Playful learning

    ASJC Scopus subject areas

    • Artificial Intelligence
    • Computer Graphics and Computer-Aided Design
    • Computer Networks and Communications
    • Human-Computer Interaction
    • Software
    • Control and Systems Engineering
    • Education

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