Abstract
We consider game design as a sociocultural and knowledge modelling activity, engaging the participation in the design of a scenario and a game universe based on a real or imaginary socio-historical context, where characters can introduce life narratives and interaction that display either known social realities or entirely new ones. In this research, participants of the co-creation activity are Malaysian students who are working in groups to design educational games for rural school children. After the co-creativity activity, learners were invited to answer the co-creativity scale, an adapted version of the Assessment Scale of Creative Collaboration (ASCC), combining both the co-creativity factors and learners’ experiences on their interests, and the difficulties during the co-creativity process. The preliminary results showed a high diversity on the participants’ attitudes towards collaboration, especially related to their preferences towards individual or collaborative work.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018 |
| Editors | Melanie Ciussi |
| Publisher | Dechema e.V. |
| Pages | 549-555 |
| Number of pages | 7 |
| Volume | 2018-October |
| ISBN (Electronic) | 9781911218999 |
| Publication status | Published - 1 Jan 2018 |
| Event | 12th European Conference on Game Based Learning, ECGBL 2018 - Skema Business School, Sophia Antipolis, France Duration: 4 Oct 2018 → 5 Oct 2018 Conference number: 12 https://www.academic-conferences.org/conferences/ecgbl/ecgbl-keynote-speaker-outlines/ https://www.academic-conferences.org/conferences/ecgbl/ |
Publication series
| Name | ECGBL Conference Proceedings |
|---|---|
| ISSN (Print) | 2049-0992 |
Conference
| Conference | 12th European Conference on Game Based Learning, ECGBL 2018 |
|---|---|
| Abbreviated title | ECGBL |
| Country/Territory | France |
| City | Sophia Antipolis |
| Period | 4/10/18 → 5/10/18 |
| Internet address |
Keywords
- Co-creativity process
- Collaboration
- Creativity
- Game design
- Game-based learning
ASJC Scopus subject areas
- Artificial Intelligence
- Computer Graphics and Computer-Aided Design
- Computer Networks and Communications
- Human-Computer Interaction
- Software
- Control and Systems Engineering
- Education