Co-creativity assessment in the process of game creation

Margarida Romero, Sylvester Arnab, Cindy De Smet, Fitri Mohamad, Sarra Abdelouma, Jacey Lynn Minoi, Luca Morini

Research output: Chapter in Book/Report/Conference proceedingConference proceedingpeer-review

1 Citation (Scopus)


We consider game design as a sociocultural and knowledge modelling activity, engaging the participation in the design of a scenario and a game universe based on a real or imaginary socio-historical context, where characters can introduce life narratives and interaction that display either known social realities or entirely new ones. In this research, participants of the co-creation activity are Malaysian students who are working in groups to design educational games for rural school children. After the co-creativity activity, learners were invited to answer the co-creativity scale, an adapted version of the Assessment Scale of Creative Collaboration (ASCC), combining both the co-creativity factors and learners’ experiences on their interests, and the difficulties during the co-creativity process. The preliminary results showed a high diversity on the participants’ attitudes towards collaboration, especially related to their preferences towards individual or collaborative work.

Original languageEnglish
Title of host publicationProceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018
EditorsMelanie Ciussi
PublisherDechema e.V.
Number of pages7
ISBN (Electronic)9781911218999
Publication statusPublished - 1 Jan 2018
Event12th European Conference on Game Based Learning, ECGBL 2018 - Skema Business School, Sophia Antipolis, France
Duration: 4 Oct 20185 Oct 2018
Conference number: 12

Publication series

NameECGBL Conference Proceedings
ISSN (Print)2049-0992


Conference12th European Conference on Game Based Learning, ECGBL 2018
Abbreviated titleECGBL
CitySophia Antipolis
Internet address


  • Co-creativity process
  • Collaboration
  • Creativity
  • Game design
  • Game-based learning

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Computer Networks and Communications
  • Human-Computer Interaction
  • Software
  • Control and Systems Engineering
  • Education

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