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Cinematic placemaking: a materialist approach on cinema spatialisation in (making) place

  • Giorgia Rizzioli

    Research output: Contribution to journalArticlepeer-review

    32 Downloads (Pure)

    Abstract

    In contemporary cities, media façades and urban screens play a pivotal role in shaping the cityscape. However, their spatialisation is often examined through an anthropocentric lens, primarily as platforms for social interaction and human-centric perceptions of both urban and cinematic experience. This focus tends to overlook the material relationships these cinematic elements establish within the built environment. Using the concept of cinematic placemaking, this paper proposes an alternative framework centred on material performativity to examine cinema’s role in transforming urban space. By analysing the ‘Human Beeing’ (2014) and ‘The Spectre of People’ (2015) media façade projects showcased in the Helsinki Media Façade Festival, the paper explores how cinema operates within space beyond anthropocentrism, even when curated for human response. Understood as a critical framework that transcends anthropocentrism, cinematic placemaking highlights results that pivot around a posthumanist perspective, shedding light on cinema’s material presence in urban space.

    Original languageEnglish
    Pages (from-to)123-138
    Number of pages16
    JournalDigital Creativity
    Volume37
    Issue number2
    Early online date7 Oct 2025
    DOIs
    Publication statusPublished - 3 Apr 2026

    Bibliographical note

    This is an Open Access article distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives License, which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original
    work is properly cited, and is not altered, transformed, or built upon in any way.

    Keywords

    • Cinema spatialisation
    • cinematic placemaking
    • material performativity
    • posthumanism
    • projection activism
    • spatial turn

    ASJC Scopus subject areas

    • Arts and Humanities (miscellaneous)
    • Human-Computer Interaction
    • Computer Graphics and Computer-Aided Design
    • Computational Theory and Mathematics

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