Changing classroom dynamics: Examples of game-based learning in Public Health

Luda Ruddock

    Research output: Contribution to conferenceOtherpeer-review


    Active, collaborative, playful and game-based learning has been integrated within BA (Hons) Public Health and Community Studies modules at CU Coventry, part of the Coventry University Group, which focuses on widening participation. The embedded activities have been tailored to the students’ academic level and the discipline, used as a basis for research-based learning and formative assessments. Students’ feedback and reflections by staff indicated that these approaches promote and enhance students’ interaction, collaboration, engagement, and practical application of the theoretical content within diverse groups. Additionally, they promote problem analysis, critical thinking, consideration of alternative perspectives, and problem solving while empowering the students to be more creative and open to experimentation when meeting module learning objectives.

    This interactive workshop will provide an overview of the rationale, outline examples from recent practice, explore and analyse the short-term effects and long-term impact on the students’ academic performance and employability, as well as application and enhancement of SoTL. The participants will take part in at least two activities to gain practical understanding of the design and intended outcomes. Some opportunities for co-production will be explored.
    Original languageEnglish
    Publication statusPublished - 10 Jul 2019
    EventCreative Approaches to Pedagogic Research: The Centre for Innovation in Higher Education (CIHE) Annual Conference 2019 - Anglia Ruskin University (ARU), Cambridge, United Kingdom
    Duration: 10 Jul 201910 Jul 2019


    ConferenceCreative Approaches to Pedagogic Research
    Country/TerritoryUnited Kingdom
    Internet address


    • active learning
    • game based learning
    • Playful learning
    • Teaching and learning
    • Pedagogical practices


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