Case study: Game design thinking as a strategy for community engagement in a rural indigenous village

Jacey Lynn Minoi, John Phoa, Fitri Mohamad, Sylvester Arnab, L. Morini, T. Lim, J. Beaufoy, S. Clarke

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Abstract

This paper presents the formulated ‘play-to-engage’ model for community engagement that incorporates factors in cultural protocols and the game design thinking approach. The model was experimented in an indigenous rural village in Borneo. Engagement was done with a group of indigenous community leaders, teachers and indigenous students from the village. It is a known fact that all indigenous cultures have overwhelming cultural protocols and rural custom practices for researchers to adhere to and follow. Since game is a universal language, the creation of a trustworthy partnership between the community and researchers was made easier using play during the engagement process. Incorporating a fun gameplay approach could also be a solution to thrive on reflection and creativity of those individuals in capturing the needs of the study. The outcome of the engagement was positive and the communities’ needs, issues, experiences and motivation were collected during the play.

Original languageEnglish
Title of host publicationProceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018
EditorsMelanie Ciussi
PublisherDechema e.V.
Pages422-432
Number of pages11
Volume2018-October
ISBN (Electronic)9781911218999
Publication statusPublished - 1 Jan 2018
Event12th European Conference on Game Based Learning, ECGBL 2018 - Skema Business School, Sophia Antipolis, France
Duration: 4 Oct 20185 Oct 2018
Conference number: 12
https://www.academic-conferences.org/conferences/ecgbl/ecgbl-keynote-speaker-outlines/
https://www.academic-conferences.org/conferences/ecgbl/

Publication series

Name
ISSN (Print)2049-0992

Conference

Conference12th European Conference on Game Based Learning, ECGBL 2018
Abbreviated titleECGBL
CountryFrance
CitySophia Antipolis
Period4/10/185/10/18
Internet address

Keywords

  • Cultural protocol
  • Game design thinking for community engagement
  • Play-to-engage

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Computer Networks and Communications
  • Human-Computer Interaction
  • Software
  • Control and Systems Engineering
  • Education

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  • Prizes

    Gamification Award for Education and Learning 2019

    Sylvester Arnab (Recipient), Samantha Clarke (Recipient), Alex Masters (Recipient), Jayne Beaufoy (Recipient) & Luca Morini (Recipient), 28 Jan 2020

    Prize: Prize (including medals and awards)

  • Cite this

    Minoi, J. L., Phoa, J., Mohamad, F., Arnab, S., Morini, L., Lim, T., ... Clarke, S. (2018). Case study: Game design thinking as a strategy for community engagement in a rural indigenous village. In M. Ciussi (Ed.), Proceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018 (Vol. 2018-October, pp. 422-432). Dechema e.V..