Can Game-Based Learning Help to Increase the Awareness of Water Management in Uganda? A Case Study for Primary and Secondary Schools

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Abstract

In the Ugandan curriculum, theoretical teaching predominates in conveying water-related topics due to its efficiency and low resource requirements. However, this teacher-centred approach limits student interaction and collaborative learning. Conversely, game-based learning can enhance social skills, critical thinking, and engagement, yet it remains underutilised in Ugandan education. To address this gap, this study developed three educational games: Water Conservation Snakes and Ladders (WCSL), Water Awareness Quartet Cards (WAQC), and Water Pollution Puzzle (WPP). These games were implemented in four schools—three primary and one secondary—where students engaged in competitive, team-based play. The impact of these games on learning outcomes was assessed through pre- and post-test questionnaires. Descriptive and thematic analysis indicated a significant positive effect, with WAQC showing a 25% greater influence on performance than WCSL (18%) and WPP (14%). The findings also underscored the importance of age in determining game acceptability and enjoyment. To enhance education on water-related issues, it is recommended that these topics be integrated into both Science and Social Studies curricula and taught consistently across academic terms. Ultimately, the Ugandan government should consider incorporating game-based learning strategies into schools to improve student engagement and learning in water resource management.
Original languageEnglish
Pages (from-to)981-1003
Number of pages23
JournalWorld
Volume5
Issue number4
DOIs
Publication statusPublished - 23 Oct 2024

Bibliographical note

This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/)

Funder

This research was funded by Coventry University (Centre for Agroecology Water and Resilience) grant number 12160-06. The research was funded by the Royal Geographical Society, grant number PRA 60.23.

Funding

This research was funded by Coventry University (Centre for Agroecology Water and Resilience) grant number 12160-06. The research was funded by the Royal Geographical Society, grant number PRA 60.23.

FundersFunder number
Coventry University12160-06
Royal Geographical Society (with IBG)PRA 60.23

    Keywords

    • game-based learning
    • water management
    • board game
    • card game
    • Ugandan curriculum
    • science learning
    • social studies learning

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