Building social communities around alternate reality games

Panagiotis Petridis, Ian Dunwell, Sylvester Arnab, Simon Scarle, A. Qureshi, Sara de Freitas, Aristidis Protopsaltis, K. Star

Research output: Contribution to conferencePaper

3 Citations (Scopus)
29 Downloads (Pure)
Original languageEnglish
Pages76-83
DOIs
Publication statusPublished - 2011

Bibliographical note

Paper presented at VS-Games 2011, held 4-6 May 2011, Athens, Greece. http://www.vs-games.org/
© 2011 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.

Keywords

  • high fidelity
  • game engines
  • serious games

Cite this

Petridis, P., Dunwell, I., Arnab, S., Scarle, S., Qureshi, A., de Freitas, S., ... Star, K. (2011). Building social communities around alternate reality games. 76-83. https://doi.org/10.1109/VS-GAMES.2011.17