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Breaking barriers to game-based learning for active ageing and healthy lifestyles: A qualitative interview study with experts in the field

    • University of Aveiro

    Research output: Chapter in Book/Report/Conference proceedingConference proceedingpeer-review

    Abstract

    This study aims to explore a set of design components that a game-based learning programme should have in order to encourage active ageing and healthy lifestyles. Semi-structured interviews were conducted with 10 Subject Matter Experts from the Industry and the Educational Sector in the fields of Games, Human-Computer Interaction, Psychology and Ageing Studies. A thematic analysis of the interviewee's answers identified a set of recommendations for the following topics: Designing age-friendly environments; Perspectives on the (Co-) Design Process; Designing for learning and behaviour change; and the monetization of a game.

    Original languageEnglish
    Title of host publication2018 IEEE 6th International Conference on Serious Games and Applications for Health, SeGAH 2018
    EditorsJoao L. Vilaca, Duarte Duque, Nuno Rodrigues, Nuno Dias, Thomas Grechenig
    PublisherInstitute of Electrical and Electronics Engineers Inc.
    Pages1-8
    Number of pages8
    ISBN (Electronic)9781538662984
    DOIs
    Publication statusPublished - 2 Jul 2018
    Event6th International Conference on Serious Games and Applications for Health - TU Wien, Vienna, Austria
    Duration: 16 May 201818 May 2018
    Conference number: 6
    http://www.segah.org/2018/

    Publication series

    Name2018 IEEE 6th International Conference on Serious Games and Applications for Health, SeGAH 2018

    Conference

    Conference6th International Conference on Serious Games and Applications for Health
    Abbreviated titleIEEE SeGAH 2018
    Country/TerritoryAustria
    CityVienna
    Period16/05/1818/05/18
    Internet address

    Bibliographical note

    Publisher Copyright:
    © 2018 IEEE.

    UN SDGs

    This output contributes to the following UN Sustainable Development Goals (SDGs)

    1. SDG 3 - Good Health and Well-being
      SDG 3 Good Health and Well-being

    Keywords

    • active ageing
    • game-based learning
    • healthy lifestyles
    • qualitative interview

    ASJC Scopus subject areas

    • Health(social science)
    • Computer Science Applications
    • Human-Computer Interaction

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