Abstract
This study aims to explore a set of design components that a game-based learning programme should have in order to encourage active ageing and healthy lifestyles. Semi-structured interviews were conducted with 10 Subject Matter Experts from the Industry and the Educational Sector in the fields of Games, Human-Computer Interaction, Psychology and Ageing Studies. A thematic analysis of the interviewee's answers identified a set of recommendations for the following topics: Designing age-friendly environments; Perspectives on the (Co-) Design Process; Designing for learning and behaviour change; and the monetization of a game.
| Original language | English |
|---|---|
| Title of host publication | 2018 IEEE 6th International Conference on Serious Games and Applications for Health, SeGAH 2018 |
| Editors | Joao L. Vilaca, Duarte Duque, Nuno Rodrigues, Nuno Dias, Thomas Grechenig |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| Pages | 1-8 |
| Number of pages | 8 |
| ISBN (Electronic) | 9781538662984 |
| DOIs | |
| Publication status | Published - 2 Jul 2018 |
| Event | 6th International Conference on Serious Games and Applications for Health - TU Wien, Vienna, Austria Duration: 16 May 2018 → 18 May 2018 Conference number: 6 http://www.segah.org/2018/ |
Publication series
| Name | 2018 IEEE 6th International Conference on Serious Games and Applications for Health, SeGAH 2018 |
|---|
Conference
| Conference | 6th International Conference on Serious Games and Applications for Health |
|---|---|
| Abbreviated title | IEEE SeGAH 2018 |
| Country/Territory | Austria |
| City | Vienna |
| Period | 16/05/18 → 18/05/18 |
| Internet address |
Bibliographical note
Publisher Copyright:© 2018 IEEE.
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- active ageing
- game-based learning
- healthy lifestyles
- qualitative interview
ASJC Scopus subject areas
- Health(social science)
- Computer Science Applications
- Human-Computer Interaction
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