Abstract
This paper proposes a prototype system for cultural heritage based on brain computer interfaces for navigating and interacting with serious games. By analyzing traditional human-computer interaction methods and paradigms with brain-controlled games it is possible to investigate novel methods for interacting and perceiving virtual heritage worlds. An interactive serious cultural heritage game was developed based on commercial BCI headsets controlling virtual agents in the ancient city of Rome. Initial results indicate that brain computer technologies can be very useful for the creation of interactive serious games.
| Original language | English |
|---|---|
| Title of host publication | Virtual Systems and Multimedia (VSMM), 2012 18th International Conference on |
| Editors | G. Guidi, A.C. Addison |
| Publisher | IEEE |
| Pages | 291-298 |
| ISBN (Print) | 9781467325646, 9781467325639 |
| DOIs | |
| Publication status | Published - 2012 |
Bibliographical note
© 2012 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 11 Sustainable Cities and Communities
Keywords
- brain computer interfaces
- cultural heritage
- serious games
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