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Board and video games in education: Challenges and opportunities

  • Marcello Passarelli
  • , Massimiliano Andreoletti
  • , Liliana Silva
  • , Sylvester Arnab
    • Institute for Educational Technology
    • Università Cattolica del Sacro Cuore
    • University of Modena and Reggio Emilia

    Research output: Contribution to journalEditorialpeer-review

    Abstract

    Game-Based Learning (GBL) continues to gain traction across educational levels, offering engaging, experiential approaches that foster both disciplinary learning and transversal competences. The articles featured in this special issue explore the educational potential of both commercial and serious games, digital and analog, to support learning in diverse domains, from STEM to media literacy. The issue also addresses key challenges in GBL implementation, including the need for learning design skills, teacher training, and inclusive practices that respond to learner diversity. Contributions adopt a variety of methodologies, from experimental studies to critical reviews, and extend the field’s scope by investigating underexplored topics such as biofeedback-based games and gender-related differences in gamification effectiveness. Taken together, the contributions emphasize the sheer variety of GBL approaches, while carefully considering how GBL should be employed to be effective.

    Original languageEnglish
    Pages (from-to)7-11
    Number of pages5
    JournalItalian Journal of Educational Technology
    Volume33
    Issue number1
    Early online date2 May 2025
    DOIs
    Publication statusPublished - 8 Aug 2025

    Bibliographical note

    This is an open access, peer-reviewed article published by Firenze University Press (https://www.fupress.com) and distributed, except where otherwise noted, under the terms of the CC BY 4.0 License for content and CC0 1.0 Universal for metadata

    Keywords

    • Board Games
    • Game-Based Learning (GBL)
    • Teacher Training
    • Transversal Skills
    • Video Games

    ASJC Scopus subject areas

    • Computer Science Applications
    • Education

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