Balance trucks: Using crowd-sourced data to procedurally-generate gameplay within mobile games

Mark Russell Lewis, Sylvester Arnab, Luca Morini, Samantha Clarke, Lorenz Klopfenstein, Alessandro Bogliolo, Saverio Delpriori, Alex Masters

Research output: Chapter in Book/Report/Conference proceedingConference proceedingpeer-review

2 Citations (Scopus)
99 Downloads (Pure)

Abstract

Within the field of procedural content generation (PCG) research, the use of crowd-sensing data has, until now, primarily been used as a means of collecting information and generating feedback relating to player experience within games, and game aesthetics [1], [2]. However, crowd-sensing data can offer much more, supplying a seemingly untapped font of information which may be used within the creation of unique PCG game spaces or content, whilst providing a visible outlet for the dissemination of crowd-sensed material to users. This paper examines one such use of crowd-sensed data, the creation of a game which will reside within the CROWD4ROADS (C4RS) [3] application, SmartRoadSense (SRS) [4]. The authors will open with a brief discussion of PCG. Following this, an explanation of the features and aims of the SRS application will be provided. Finally, the paper will introduce 'Balance Trucks', the SRS game, discussing the concepts behind using crowd-sensed data within its design, its development and use of PCG.

Original languageEnglish
Title of host publication2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)
PublisherInstitute of Electrical and Electronics Engineers Inc.
Number of pages4
ISBN (Electronic)9781538671238
DOIs
Publication statusPublished - 15 Oct 2018
Event10th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2018 - Wurzburg, Germany
Duration: 5 Sept 20187 Sept 2018

Publication series

Name
ISSN (Electronic)2474-0489

Conference

Conference10th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2018
Country/TerritoryGermany
CityWurzburg
Period5/09/187/09/18

Keywords

  • Crowd-sensing
  • Game
  • Game design
  • Procedural content generation
  • Racing game
  • Video game

ASJC Scopus subject areas

  • Software
  • Modelling and Simulation
  • Computer Science Applications

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