Abstract
We consider game design as a sociocultural and knowledge modelling activity, engaging participants in the design of a scenario and a game universe based on a real or imaginary socio-historical context, where characters can introduce life narratives and interaction that display either known social realities or entirely new ones. In this research, participants of the co-creation activity are Malaysian students who were working in groups to design game-based learning resources for rural school children. After the co-creativity activity, the students were invited to answer the co-creativity scale, an adapted version of the Assessment Scale of Creative Collaboration (ASCC), combining both the co-creativity factors and learners’ experiences on their interests, and difficulties they faced during the co-creativity process. The preliminary results showed a high diversity on the participants’ attitudes towards collaboration, especially related to their preferences towards individual or collaborative work.
Original language | English |
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Pages (from-to) | 199-206 |
Number of pages | 8 |
Journal | Electronic Journal of e-Learning |
Volume | 17 |
Issue number | 3 |
DOIs | |
Publication status | Published - 1 Sept 2019 |
Keywords
- Co-creativity process
- Collaboration
- Creativity
- Game design
- Game-based learning
ASJC Scopus subject areas
- Education
- Computer Science Applications
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Dive into the research topics of 'Assessment of co-creativity in the process of game design'. Together they form a unique fingerprint.Prizes
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Gamification Award for Education and Learning 2019
Arnab, Sylvester (Recipient), Clarke, Samantha (Recipient), Masters, Alex (Recipient), Beaufoy, Jayne (Recipient) & Morini, Luca (Recipient), 28 Jan 2020
Prize: Prize (including medals and awards)