Assessment of co-creativity in the process of game design

Margarida Romero, Sylvester Arnab, Cindy De Smet, Fitri Mohamad, Jacey Lynn Minoi, L. Morini

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Abstract

We consider game design as a sociocultural and knowledge modelling activity, engaging participants in the design of a scenario and a game universe based on a real or imaginary socio-historical context, where characters can introduce life narratives and interaction that display either known social realities or entirely new ones. In this research, participants of the co-creation activity are Malaysian students who were working in groups to design game-based learning resources for rural school children. After the co-creativity activity, the students were invited to answer the co-creativity scale, an adapted version of the Assessment Scale of Creative Collaboration (ASCC), combining both the co-creativity factors and learners’ experiences on their interests, and difficulties they faced during the co-creativity process. The preliminary results showed a high diversity on the participants’ attitudes towards collaboration, especially related to their preferences towards individual or collaborative work.

Original languageEnglish
Pages (from-to)199-206
Number of pages8
JournalElectronic Journal of e-Learning
Volume17
Issue number3
DOIs
Publication statusPublished - 1 Sep 2019

Keywords

  • Co-creativity process
  • Collaboration
  • Creativity
  • Game design
  • Game-based learning

ASJC Scopus subject areas

  • Education
  • Computer Science Applications

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