Assessment of co-creativity in the process of game design

Margarida Romero, Sylvester Arnab, Cindy De Smet, Fitri Mohamad, Jacey Lynn Minoi, L. Morini

    Research output: Contribution to journalArticlepeer-review

    8 Citations (Scopus)
    115 Downloads (Pure)


    We consider game design as a sociocultural and knowledge modelling activity, engaging participants in the design of a scenario and a game universe based on a real or imaginary socio-historical context, where characters can introduce life narratives and interaction that display either known social realities or entirely new ones. In this research, participants of the co-creation activity are Malaysian students who were working in groups to design game-based learning resources for rural school children. After the co-creativity activity, the students were invited to answer the co-creativity scale, an adapted version of the Assessment Scale of Creative Collaboration (ASCC), combining both the co-creativity factors and learners’ experiences on their interests, and difficulties they faced during the co-creativity process. The preliminary results showed a high diversity on the participants’ attitudes towards collaboration, especially related to their preferences towards individual or collaborative work.

    Original languageEnglish
    Pages (from-to)199-206
    Number of pages8
    JournalElectronic Journal of e-Learning
    Issue number3
    Publication statusPublished - 1 Sept 2019


    • Co-creativity process
    • Collaboration
    • Creativity
    • Game design
    • Game-based learning

    ASJC Scopus subject areas

    • Education
    • Computer Science Applications


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