Abstract
The use of wearable technology in game-based approaches is a topic of research that has gained growing interest over the past decade, which in part can be attributed to the increased adoption of wearable technology. Our paper investigates the validity of off-the-shelf wearable technology as game input, focusing on exergames as an application. Our paper explores how off-the-shelf wearable technology compares with medical grade wearable technology and consider the potential for applications based on our results, highlighting how a variability in measurements may affect the applicability of the technology for serious games in health. Our paper also investigates the potential for the adoption of wearable-driven exergames while also considering the participant's insight on the usability and fun of the gaming experience. We highlight the areas for future work and identify the need to continue assessing wearable technology for game-based applications and for future work to investigate the requirements for wearable-driven game experiences when applied to younger age groups.
| Original language | English |
|---|---|
| Title of host publication | SeGAH 2024 - 2024 IEEE 12th International Conference on Serious Games and Applications for Health |
| Editors | Nuno Rodrigues, Sergi Bermudez I Badia, Joao L. Vilaca, Duarte Duque, Monica da Silva Cameirao, Nuno Dias, Eva Oliveira |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| Pages | 1-8 |
| Number of pages | 8 |
| ISBN (Electronic) | 9798350384383 |
| ISBN (Print) | 9798350384390 |
| DOIs | |
| Publication status | Published - 26 Aug 2024 |
| Event | 12th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2024 - Funchal, Portugal Duration: 7 Aug 2024 → 9 Aug 2024 |
Publication series
| Name | SeGAH 2024 - 2024 IEEE 12th International Conference on Serious Games and Applications for Health |
|---|
Conference
| Conference | 12th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2024 |
|---|---|
| Country/Territory | Portugal |
| City | Funchal |
| Period | 7/08/24 → 9/08/24 |
Bibliographical note
Publisher Copyright:© 2024 IEEE.
Keywords
- exergames
- games for health
- heart rate
- sensor validation
- serious games
- wearable technology
ASJC Scopus subject areas
- Computer Science Applications
- Computer Vision and Pattern Recognition
- Media Technology
- Health Informatics
- Health(social science)
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