An optimization of CPS model in computer games development for non programmers

Riyad Ayyad, Mona Masood, Al Samarraie Hosam, Merza Abbas

Research output: Chapter in Book/Report/Conference proceedingConference proceedingpeer-review

2 Citations (Scopus)

Abstract

Creative problem solving model is a behavioral representation of users thinking, this kind of models helps to customize the user requirements to achieve a certain needs. Different studies have been reported the difficulties of learning in term of designing and developing a modern computer games applications which presents a complex activity by involving many participants from a variety of disciplines. Generally, developing a computer games is different from other types of software development because of video games include far more artistic content than other types of software systems, and there is many briers try to avoid other users or students who are willing to develop their own skills in this field. Hence, this research seeking for optimizing creative problem solving (CPS) model to help non programmers to learn how to design and develop computer games based framework. This research employed Virtools framework for providing an appropriate environment to design and develop computer games applications for non programmers.

Original languageEnglish
Title of host publication2010 Second International Conference on Computational Intelligence, Modelling and Simulation
PublisherIEEE
Pages125-128
Number of pages4
ISBN (Print)978-1-4244-8652-6, 978-0-7695-4262-1
DOIs
Publication statusPublished - 28 Jan 2011
Externally publishedYes
Event2nd International Conference on Computational Intelligence, Modelling and Simulation - Bali, Indonesia
Duration: 28 Sept 201030 Sept 2010

Publication series

Name
ISSN (Print)2166-8523
ISSN (Electronic)2166-8531

Conference

Conference2nd International Conference on Computational Intelligence, Modelling and Simulation
Abbreviated titleCIMSim 2010
Country/TerritoryIndonesia
CityBali
Period28/09/1030/09/10

Keywords

  • Creative problem solving
  • Game strategy
  • Game theory
  • Virtools

ASJC Scopus subject areas

  • Computational Theory and Mathematics
  • Applied Mathematics
  • Modelling and Simulation

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