Abstract
This paper aims to demonstrate the mechanisms of a music recommendation system, and accompanying graphical user interface (GUI), that is capable of generating a playlist of songs based upon an individual’s emotion or context. This interactive music playlist generator has been designed as part of a broader system, Intended for mobile devices, which aims to suggest music based upon ‘how the user is feeling’ and ‘what the user is doing’ by evaluating real-time physiological and contextual sensory data using machine learning technologies. For instance, heart rate and skin temperature in conjunction with ambient light, temperature and global positioning satellite (GPS) could be used to a degree to infer one’s current situation and corresponding mood.
At present, this interactive music playlist generator has the ability to conceptually demonstrate how a playlist can be formed in accordance with such physiological and contextual parameters. In particular, the affective aspect of the interface is visually represented as a two-dimensional arousal-valence space based upon Russell’s circumplex model of affect (1980).Context refers to environmental, locomotion and activity concepts, and are visually represented in the interface as sliders. These affective and contextual components are discussed in more detail next in Sections 2 and 3, respectively. Section 4 will demonstrate how an affective and contextual music playlist can be formed by interacting with the GUI parameters. For a comprehensive discussion in terms of the development of this research, refer to (Griffiths et al. 2013a, 2013b, 2015). Moreover, refer to Teng et al. (2013) and Yang et al. (2008) for related work in these broader research areas.
At present, this interactive music playlist generator has the ability to conceptually demonstrate how a playlist can be formed in accordance with such physiological and contextual parameters. In particular, the affective aspect of the interface is visually represented as a two-dimensional arousal-valence space based upon Russell’s circumplex model of affect (1980).Context refers to environmental, locomotion and activity concepts, and are visually represented in the interface as sliders. These affective and contextual components are discussed in more detail next in Sections 2 and 3, respectively. Section 4 will demonstrate how an affective and contextual music playlist can be formed by interacting with the GUI parameters. For a comprehensive discussion in terms of the development of this research, refer to (Griffiths et al. 2013a, 2013b, 2015). Moreover, refer to Teng et al. (2013) and Yang et al. (2008) for related work in these broader research areas.
Original language | English |
---|---|
Title of host publication | Electronic Visualisation and the Arts (EVA 2016) |
Publisher | British Computer Society |
Pages | 275-276 |
Number of pages | 2 |
DOIs | |
Publication status | Published - 2016 |
Externally published | Yes |
Event | Electronic Visualisation and the Arts (EVA 2016) - London, United Kingdom Duration: 12 Jul 2016 → 14 Jul 2016 |
Conference
Conference | Electronic Visualisation and the Arts (EVA 2016) |
---|---|
Country/Territory | United Kingdom |
City | London |
Period | 12/07/16 → 14/07/16 |