Abstract
This paper examines the development of a crowd simulation in a virtual city, and a perceptual experiment to identify features of behaviour which can be linked to perceived realism. This research is expected to feedback into the development processes of simulating inhabited locations, by identifying the key features which need to be implemented to achieve more perceptually realistic crowd behaviour. The perceptual experimentation methodologies presented can be adapted and potentially utilised to test other types of crowd simulation, for application within computer games or more specific simulations such as for urban planning or health and safety purposes.
Original language | English |
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Title of host publication | 2013 5th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2013 |
Publisher | IEEE |
Number of pages | 8 |
ISBN (Print) | 9781479909650 |
DOIs | |
Publication status | Published - 2013 |
Event | 2013 5th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2013 - Bournemouth, Dorset, United Kingdom Duration: 11 Sep 2013 → 13 Sep 2013 |
Conference
Conference | 2013 5th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2013 |
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Country/Territory | United Kingdom |
City | Bournemouth, Dorset |
Period | 11/09/13 → 13/09/13 |
Keywords
- agent behavior
- artificial intelligence
- crowd simulation
- perceptual studies
- virtual environments
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Computer Vision and Pattern Recognition
- Computer Science Applications