An initial study to assess the perceived realism of agent crowd behaviour in a virtual city

Stuart O'Connor, Fotis Liarokapis, Christopher Peters

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

2 Citations (Scopus)

Abstract

This paper examines the development of a crowd simulation in a virtual city, and a perceptual experiment to identify features of behaviour which can be linked to perceived realism. This research is expected to feedback into the development processes of simulating inhabited locations, by identifying the key features which need to be implemented to achieve more perceptually realistic crowd behaviour. The perceptual experimentation methodologies presented can be adapted and potentially utilised to test other types of crowd simulation, for application within computer games or more specific simulations such as for urban planning or health and safety purposes.

Original languageEnglish
Title of host publication2013 5th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2013
PublisherIEEE
Number of pages8
ISBN (Print)9781479909650
DOIs
Publication statusPublished - 2013
Event2013 5th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2013 - Bournemouth, Dorset, United Kingdom
Duration: 11 Sep 201313 Sep 2013

Conference

Conference2013 5th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2013
CountryUnited Kingdom
CityBournemouth, Dorset
Period11/09/1313/09/13

Keywords

  • agent behavior
  • artificial intelligence
  • crowd simulation
  • perceptual studies
  • virtual environments

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Computer Science Applications

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  • Cite this

    O'Connor, S., Liarokapis, F., & Peters, C. (2013). An initial study to assess the perceived realism of agent crowd behaviour in a virtual city. In 2013 5th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2013 [6624220] IEEE. https://doi.org/10.1109/VS-GAMES.2013.6624220